Recent content by herbie

  1. herbie

    Raptorans

    In our game we are thinking of making them +1, Do you think that sounds like a rather good balance?
  2. herbie

    Raptorans

    Even when compared to a human does it still seemed balanced? at 5th level Human would have: 1 Extra Feat 8 Extra Skill points At 5th a Raptoran gets +10 Jump +2 Spot/Climb Unerring Direction Low-Light Vision +1 Air Descriptor Spells Footbow Exotic Weapon Prof. Limited Flying Ability...
  3. herbie

    Raptorans

    Pg. 68 of Races of Wild. Explains the Raptorans abilities, which include some skill plus, unerring direction, footbow, low-light vision, +1 air caster along with flying. My question relates to the no level adjustment. Don't you think this race should be at least +1? if not more. For instance...
  4. herbie

    Star Wars d20 skills

    Thanks for the info guys!
  5. herbie

    Star Wars d20 skills

    Thought i'd see if anyone knew this even though it's not D&D. Do Jedi Guardian/Consulars use all their skill points to split between regular skills and force skills? or do they get separate skill points for each of the two set of skills. So a Guardian gets 4 skill points to spend on both...
  6. herbie

    Dark Speech: Book of Vile Darkness

    It says "1d4 points of Charisma damage" so that must make it temporary. Thanks for the clear-up.
  7. herbie

    Dark Speech: Book of Vile Darkness

    On pg 32 of the Book of Vile Darkness is Dark speech. Pg 33 is where my question comes in. Under some of the abilites it says bye using Dark speech you take 1d4 pts of Charisma dmg, but it never states if the damage is permanent or temporary. Am I missing something in the text? The feat for this...
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