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Recent content by heretic888

  1. heretic888

    What is the essence of D&D

    I just wanted to chime in that this 100% mirrored my own experiences, as well. As a 4E customer, I was repeatedly harassed or proselytized to at multiple different gaming stores as well as a Barnes & Noble whenever I tried to purchase a 4E product or, in one instance, even talk about the game...
  2. heretic888

    [Offline][[Port St Lucie, FL] Looking for 4E players

    Hey guys, looking to start up a 4E group in or around Port St Lucie, FL. Hit me up if you're interested!
  3. heretic888

    4E 4E Fans Would You Play This?

    Idea 1 already exists. Play D&D 4E using DMG2's companion character rules: - Only 4 classes (striker, controller, leader, defender) and each class only has a single class feature - No feats - No daily attack powers - No paragon paths or epic destinies - MM3 On A Business Card math for PCs -...
  4. heretic888

    4E 4E Redux

    Just use companion characters from the DMG2 instead of regular PCs. Way simpler and more streamlined than any 5E PC. If you want a little extra complexity you can give them a theme, paragon path, and/or epic destiny as they gain experience (which companion characters don't get by default).
  5. heretic888

    4E 4e Compared to Trad D&D; What You Lose, What You Gain

    I know I'm a little late to the party here, but I wanted to speak on this... I think a lot of people generalize DW to the entire PbtA school of games way, way too much. There are other PbtA games, designed by Vincent Baker even, where the MC rolls dice for NPC declarations (see Freebooting...
  6. heretic888

    4E 4E Hack: "Fiction First" Playtest

    Hi LostSoul, any chance you'd be willing to post an updated document for us? :)
  7. heretic888

    4E Conan vs the Swarms of Soldiers.

    So, to apply this to a 4E styled game, you could have thematic lists of martial powers --- say, a Twin Blade style, Great Weapon style, Shadow Assassin style, Commanding Presence style, whatever --- and each class would have variable access to different lists. From the examples I gave, the...
  8. heretic888

    4E Conan vs the Swarms of Soldiers.

    When it comes to the "common pools of martial powers" approach, I quite like what was done with 3.5's Tome of Battle: The Book of Nine Swords. There were nine schools of martial maneuvers --- analogous to schools of spells --- that 3 classes chose their powers from. However, not every class had...
  9. heretic888

    4E 4e/13thA immersion question and 5e/13thA DoaM question

    Note that just because a game mechanic is too abstract to neatly correspond with a 1:1 simulation doesn't mean there is anything wrong with said mechanic or that it doesn't "make sense". especially when the rest of the game is absolutely filled to the brim with similar such mechanics. It just...
  10. heretic888

    4E 4e/13thA immersion question and 5e/13thA DoaM question

    I disagree with that last assertion. Attack rolls, hits, and misses mean basically the same thing in 13A that they do in DnD. The key difference is 13A is generally more internally consistent with its narrative treatment of these abstract mechanics. When a "hit" sometimes involves no contact and...
  11. heretic888

    4E 4e/13thA immersion question and 5e/13thA DoaM question

    Correct, however, this brings us back to the point I made in a previous post: "hit" and "miss" aref or the benefit of the players, not their characters. In essence, hitting and missing are terms that refer to what the players are doing with the rules not what their characters are doing in the...
  12. heretic888

    4E 4e/13thA immersion question and 5e/13thA DoaM question

    I don't really disagree with you here. My only point is that the terminology of "hit" and "miss" is for the benefit of the players, not their characters. Sometimes a "hit" doesn't involve physical contact at all and sometimes a "miss" does involve physical contact (its just ineffectual is all)...
  13. heretic888

    4E 4e/13thA immersion question and 5e/13thA DoaM question

    "Hitting" and "missing" are to a large extent metagame states --- or, at the very least, they don't mean the same thing to players that they do to characters. When a character "hits" a monster, all that means in the gameworld is the series of attacks, maneuvers, and movements that character has...
  14. heretic888

    13th Age What should 4e steal from 13th Age?

    Just to clarify, in 13th Age N = whenever the GM says so. The suggestion is for (roughly) 4 battles or so, but this is in no way a hard and fast rule. Personally, I hand out full heal-ups based on accomplishing "story objectives" or minor/major quests, regardless of how many battles that takes...
  15. heretic888

    13th Age What should 4e steal from 13th Age?

    Might I suggest.... Armor Class: middle of Con, Dex, and Wis Fort: middle of Con, Str, and Cha Reflex: middle of Dex, Int, and Wis Will: middle of Cha, Int, and Wis Not sure how it monkeys around with class/build balance, but it seems ok on paper at least.
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