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HeritageTTRPG's latest activity
HeritageTTRPG
reacted to
MGibster's post
in the thread
Necessity of a Social Negotiation System? – When Should It Be Relevant?
with
Like
.
I guess everything is dependent on the game. I always like to ask whether something is going to make a difference in the game. i.e...
Apr 6, 2025
HeritageTTRPG
replied to the thread
Necessity of a Social Negotiation System? – When Should It Be Relevant?
.
That roleplaying easily gets you +2 modifier! But what about a negotiation system in addition to a system, where you can build up a...
Apr 6, 2025
HeritageTTRPG
reacted to
Bayushi_seikuro's post
in the thread
Necessity of a Social Negotiation System? – When Should It Be Relevant?
with
Like
.
If you're asking 'when should dice rolls be used in social interactions?' - I think I find they should be used like any other role: when...
Apr 6, 2025
HeritageTTRPG
replied to the thread
Necessity of a Social Negotiation System? – When Should It Be Relevant?
.
Very interesting take, something that seems to be already reflected within the system I am working on! I do agree that these type of...
Apr 6, 2025
HeritageTTRPG
replied to the thread
Describe your last rpg session in 5 words
.
Explosive diahrrea before fighting hobgoblins (This post was NOT made by Redact)
Apr 6, 2025
HeritageTTRPG
reacted to
Bill Zebub's post
in the thread
Keeping the World Dangerous – A Monster Scaling Table for a Sandbox TTRPG?
with
Like
.
Yeah, same. Hard to put my finger on it, but as a player I would find it very dissatisfying to know that my progress is being...
Apr 6, 2025
HeritageTTRPG
posted the thread
Necessity of a Social Negotiation System? – When Should It Be Relevant?
in
*TTRPGs General
.
Howdy everyone! :) I'm currently refining the rules for social negotiation in my developing TTRPG, and I'm curious to hear your...
Apr 6, 2025
HeritageTTRPG
reacted to
Whizbang Dustyboots's post
in the thread
Keeping the World Dangerous – A Monster Scaling Table for a Sandbox TTRPG?
with
Like
.
Pro-tip: You can do this in real life, too. "Don't mug me! Here's a bag of Tostino's Pizza Rolls!"
Apr 5, 2025
HeritageTTRPG
reacted to
the Jester's post
in the thread
Keeping the World Dangerous – A Monster Scaling Table for a Sandbox TTRPG?
with
Like
.
The whole point of a sandbox (to me) is that the players can, to a greater or lesser degree, choose their level of challenge (and that...
Apr 5, 2025
HeritageTTRPG
reacted to
DarkCrisis's post
in the thread
Keeping the World Dangerous – A Monster Scaling Table for a Sandbox TTRPG?
with
Like
.
Stick your monsters where you want. Make sure they know they are about to face something crazy before engaging and let the dice fall...
Apr 5, 2025
HeritageTTRPG
replied to the thread
Keeping the World Dangerous – A Monster Scaling Table for a Sandbox TTRPG?
.
THAT is something that makes alot of sense to me ... and probably is good enough reason to ditch the entire idea. Still, I kind of want...
Apr 5, 2025
HeritageTTRPG
replied to the thread
Keeping the World Dangerous – A Monster Scaling Table for a Sandbox TTRPG?
.
This is somewhat the idea behind the progression table. To keep the world relevant throughout the campaign, no matter the players...
Apr 5, 2025
HeritageTTRPG
reacted to
Whizbang Dustyboots's post
in the thread
Keeping the World Dangerous – A Monster Scaling Table for a Sandbox TTRPG?
with
Like
.
So, World of Warcraft does this nowadays, where monsters scale up to a players level on a player-level basis (so two players of...
Apr 5, 2025
HeritageTTRPG
reacted to
Tonguez's post
in the thread
Keeping the World Dangerous – A Monster Scaling Table for a Sandbox TTRPG?
with
Like
.
Regional Effects of Lairs is the answer. Lairs were the greatest innovation of 5e because the allowed for encounter design without...
Apr 5, 2025
HeritageTTRPG
replied to the thread
Keeping the World Dangerous – A Monster Scaling Table for a Sandbox TTRPG?
.
Wow, how did I only hear of this now? Regional Effects for lairs sound quite interesting and are propably a perfect tool to design...
Apr 5, 2025
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