I just got a key for Project Sigil.
It is definately an Alpha, more proof-of-concept than anything else and all features are visible in the previous demos.
The 3rd party Marketplace opening up on D&D Beyond is a good inticator that you will see those sort of niche products delivered by companies other than WotC. Kobold Press already has an excellent Design series to support homebrew GMs and they could drop it on the Marketplace with very little...
Minecraft is a great example, being split into two code bases for different purposes. Minecraft Java was the orignal platform and is supported by a large community providing modules, most of which can be accessed for free. There's a strong correlation to WotC D&D's original intent with the OGL...
I've provided first and second hand quotes from WotC executives on how they view Project Sigil internally and you still want to debate semantics.
Let me know when you have anything new to add to the conversation and I'd prefer a linked source over you general feelings about things.
I've given my experience elsewhere in this thread. My mainn point is for those people wondering how much this is going to cost. They've already told you how much it's going to cost by comparing it to existing video game franchises.
After thinking about it a bit, I'm not seeing WotC execs refer...
In the D&D Direct they havve already told you that it is F2P, and there will be:
a subscription
"modules" to purchase with a map and a mini-adventure
cross-over purchases with things like Transformers
They mention Fortnight and Minecraft in their interviews.
"head of Project Sigil Chris...
I already spend money of F2P games and have a weekly game of Destiny 2 with friends I've known for 25 years. I understand these models and I'm not worried about it at all. D&D Sigil may, or may not, be worth my investment.
However there's a number of people on this thread that clearly don't...
They spent $150M on D&D Beyond and industry insiderer Roll For Combat estimates $300M being spent on the VTT. D&D is an "accelerator brand" by their own shareholder statements and Hasbro did not spend that kind of money unless they were expecting a massive, exponential return.
They've already...
Habro/ WotC is aiming to earn one billion plus per year on the D&D franchise. No TTRPG or VTT is anywhere near that, so I would expect monetisation to be more agressive than existing competitors and to look at F2P video game monetisation strategies for inspiration.
I don't mind digital blind box systems where you can trade back duplicates as internal currency. I know it encourages whale behaivour and is harder for parents to manage their kids spending, but I personally don't overspend on those systems.
They stated their strategy in the event.
They are creating "modules", which will contain a map area, tokens, new blocks and a mini-adventure.
If they price modules similarly to their adventure books, I personally wouldn't quibble about the price.
At a guess the pricing will be:
Free to Play - Basic units to play other peoples games
D&D Beyond subscription - 5e integration with VTT and potentially 3rd party
Modules - New map and block types with an associated mini-adventure
Micro-transations - Unit dyes, flashy swords, spell animations, etc.
You know, I'd be ok with D&D Beyond and Sigil being the Steam of TTRPGs.
I noticed that Free League is one of the partners. A 3D version of the Forbidden Lands hex-crawl setting would be amazing!
I am fully aware of OGLs, Pinkertons and other Hasbro WotC screwups.... but I'm cautiously optimistic.