Aye, but the check penalty isn´t going to improve your mobility, jump- and climb-wise, especially at lower levels. Enounters where these to skills are of importance might not be the standard, but they tend to happen once in a while.
And on higher levels it´s all about magic armor. I´m not to...
We´re still trying to get a full grasp of the rules, but since my group consists of experienced roleplayers & hobby tacticians we managed about an hour per encounter. That is a massive improvement compared to most of our fights in in 3.0 and 3.5.
At this point I´m a very happy gamer indeed.
Yep, that´s the point. Mooks should be weak but not entirely harmless and at the same time they should be handled easliy by the DM. Fine and beautiful thing, these Minion rules.
Hard to say without knowing the powers the players could have on any given level (especially AoEs) but I´d think it would be hard to impossible. And probably Veeerrryyy long.
Is it just me or is the damage progression of these Legion Devils a little bit on the thin side?
I mean, 1Pt per 5 levels while your Defender type gets 30 HP in the same amount of time. The higher you go level-wise the lesser a threat these minions become. Might have to adjust a bit....
I never thought of the Identifying rules as something that adds to the gaming experience.
We just never bothered to change the rules because we didn´t care.
Heck, I routinely added pearls to the loot to speed things up.
I doubt anyone in my group will shed a tear about the Indentify spell being...