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Himbo_Jones's latest activity
Himbo_Jones
reacted to
stonehead's post
in the thread
When Combat Isn't Always *About* Combat
with
Like
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Lancer is really good about that, to the point where "Mission Objectives" are built into the encounter design section. While the appeal...
Feb 12, 2025
Himbo_Jones
replied to the thread
When Combat Isn't Always *About* Combat
.
I think you've laid out everything quite fairly~ And also, that is a really cool idea. I like the idea of having there be moments of...
Feb 10, 2025
Himbo_Jones
reacted to
payn's post
in the thread
When Combat Isn't Always *About* Combat
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.
I think then, they will look at what it takes to actually steal a handysack from a person and expect those rules followed to a T and...
Feb 10, 2025
Himbo_Jones
reacted to
payn's post
in the thread
When Combat Isn't Always *About* Combat
with
Like
.
I hear ya, but lets look at the hot potato example. I could see a player saying, "why cant I just stuff the thing in handysack by using...
Feb 10, 2025
Himbo_Jones
replied to the thread
When Combat Isn't Always *About* Combat
.
Oh wow, that's really interesting that players might do that. I'm not saying you're wrong at all. I'm sure there are some players who...
Feb 10, 2025
Himbo_Jones
replied to the thread
When Combat Isn't Always *About* Combat
.
I think this is a good point to raise. In my opinion, a really good added layer to combat won't negate or limit abilities (a fireball...
Feb 10, 2025
Himbo_Jones
reacted to
DragonLancer's post
in the thread
When Combat Isn't Always *About* Combat
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Like
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Back in 2nd edition AD&D there was a Ravenloft scenario that I ran (I don't remember the name) where the characters had to go back into...
Feb 10, 2025
Himbo_Jones
posted the thread
When Combat Isn't Always *About* Combat
in
*TTRPGs General
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I saw a video this morning where a dungeon master put forth a scenario wherein his players were ambushed right as they grabbed this...
Feb 10, 2025
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