I like!
I've got a potential homebrew writeup for the Kokiri here: [4th ed] Legend of Zelda Kokiri: 'cuz I'm that much of a nerd. (PEACH) - Giant in the Playground Forums
And now, 'cuz I wanted to: a racial paragon path. still working on the 20th level daily power.
Emissary of the Deku Tree
“Wow, look at those bokoblin bandits running away! The Great Deku Tree is going to love hearing about this!”
Very few Kokiri choose to leave their secluded forest...
I saw a bunch of 4E-icized Zelda races and was inspired to make my own. I could also use some suggestions on racial feats to give these guys.
Kokiri
Tiny but ancient children of the forest.
RACIAL TRAITS
Average Height: 3'4" - 4'9”
Average Weight: 55 – 70
Ability scores: +2 Wisdom, +2...
Er... either I'm not quite following what your intent is, you're not quite following what my intent is, or both. How do *you* mean to allow people access to defensive powers?
What I'd meant was to have specific powers written for defense, for example:
Balletic Avoidance: Airbender Defense ...
The way I'm looking at it, you couldn't have one person taking up multiple roles. Each bending class would come with choosable subpaths (similar to the warlock pacts). You could only choose one subpath, and the subpath you chose would indicate what role you took with that class. So if you had...
explanation: Right now there are attack powers and utility powers. I almost see the possibility for a third type of powers, defense powers, that you can use in place of a basic defense when rolling to defend against an attack.
I saw that, and it's impressive work, but I don't like pigeonholing every bender of a certain element into the same combat role - especially as I can imagine groups playing this without having benders of every element in it.
On the mechanics front, the concept of opposed roll defenses gave me...
I suppose that will work just as well, although again there'd have to be powers specifically designed for each role for each class, as well as the general-use adaptable powers with modifiers depending on the role.
I like the contested-rolls-for-defenses idea, although I've never seen it done so...
I had a similar thought, but came at it from a different direction - have four Bending classes, one for each role, and have selectable class features to represent what element the bender is using to fulfill that role. The reason is this: powers go just as far toward contributing to a class's...