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Horwath's latest activity
Horwath
replied to the thread
D&D General
5E species with further choices and differences
.
if we increase it then we can have: cleric/druid/sorcerer/warlock/wizard: get background skills only(4 of them), same as now...
Yesterday at 8:10 PM
Horwath
reacted to
CreamCloud0's post
in the thread
D&D General
5E species with further choices and differences
with
Like
.
agreed, there should be more skills for martials not less i also think there should be more expertise, jack of all trades and reliable...
Yesterday at 8:02 PM
Horwath
replied to the thread
D&D General
5E species with further choices and differences
.
everyone gets same amount of skills as now, just more are tied to background not class. now, another question is? Do 1st level...
Yesterday at 8:01 PM
Horwath
replied to the thread
D&D General
5E species with further choices and differences
.
yes. 4 instead of 2 skills for background 1 extra for bard, ranger 2 extra for rogue.
Yesterday at 6:28 PM
Horwath
replied to the thread
D&D 5E (2024)
Circle Casting is gonna break a lot of games
.
add extend spell with sorcerer and after 2hrs it is 1212d6. 4242 damage. And in transmuted spell to that for more reliable damage. add...
Yesterday at 3:31 PM
Horwath
reacted to
Sacrosanct's post
in the thread
D&D 5E (2024)
Circle Casting is gonna break a lot of games
with
Haha
.
Meme's are already going around. Although, best comment was, "Fine, make them manually roll the dice. Then tell them it's immune to fire."
Yesterday at 3:26 PM
Horwath
replied to the thread
D&D General
5E species with further choices and differences
.
A little yes, skills are removed from classes(2 of them) tools, languages, weapons are flavor mostly only real boost is 2 options from...
Yesterday at 12:57 PM
Horwath
replied to the thread
D&D General
5E species with further choices and differences
.
maybe backgrounds need to be more expanded and be more open to customization, with a few guidelines if needed. take 2 skills from 1st...
Yesterday at 12:54 PM
Horwath
replied to the thread
D&D General
5E species with further choices and differences
.
this. skills, tools, languages, masteries, feats are great at describing background/culture. species should focus on innate abilities...
Yesterday at 12:34 PM
Horwath
reacted to
CreamCloud0's post
in the thread
D&D General
5E species with further choices and differences
with
Like
.
you can have species cultures without the assumption that every elf is born knowing how to wield a longsword and speak elvish, that's...
Yesterday at 12:28 PM
Horwath
replied to the thread
D&D General
Why Elon Musk Needs Dungeons & Dragons to Be Racist
.
when you link article from site that requires registration or even worse as in this case subscription, copy entire article or don't bother.
Yesterday at 4:03 AM
Horwath
added the media item
1762920165676.jpeg
to
General
.
Yesterday at 4:02 AM
Horwath
reacted to
Maxperson's post
in the thread
D&D General
Why Elon Musk Needs Dungeons & Dragons to Be Racist
with
Like
.
Yep. I went to read it, but I don't do paywalls or account walls.
Yesterday at 4:00 AM
Horwath
replied to the thread
D&D General
5E species with further choices and differences
.
as human with elven feat, you might look completely human but with elven features added. that might be RP important. or you do not to...
Tuesday at 4:53 PM
Horwath
replied to the thread
D&D General
5E species with further choices and differences
.
maybe we can add that you can gain that feat later, with or without +1 ASI attached. but yes, it can be looked that way, but it also can...
Tuesday at 3:32 PM
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