Agreed with the above from @Remathilis . There's so much even from the old Dark Sun lore (or lore from any setting you care to name) that was nonsensical or bad and which people just glossed over or ignored at the time. It's easy to look back with rose-coloured glasses on this stuff. I don't...
To some degree, as long as you're happy having an campaign constructed entirely of tenuously-related small dungons with a handful of enemies. But to each their own.
It's a personal preference thing really. There's a place for this sort of thing in any campaign, and I may well find myself...
Finished reading this one yesterday.
On the whole, it's a pretty good product. The art is excellent (especially the big vistas illustrating a region - the Shadowdale one is gorgeous in particular) and should satisfy even the most old-school. My main quibble is too many pages spent on all the...
4d6 drop lowest, if your lowest stat is higher than 8, it is reduced to 8. DMs discretion to grant you a full re-roll if the dice desert you and you roll a dumpster fire array.
The hardest bit of the spec is to make a 5e D&D competitor with those restrictions. I can think of a dozen concepts for RPGs, even some for fantasy RPGs that can fit the requirement, but expecting to compete with D&D in the 'vaguely-generic heroic fantasy' genre without humans is a tougher ask.
Dalriada also had a breakdown in its creative team - reading between the lines, the creative person walked out on the kickstarter campaign guy for some reason or other, there was all sort of nonspecific passive-aggressive not-statements about it flying around.
Kickstarter guy then kept the...
I’ve backed a couple of duds. Vagabond’s Guide to Dalriada ended up being vapourware run by a guy with a long record of serial Kickstarter failures under different company/account names. No chance that one will ever materialise. Tales from Sina Una is I think dead too. It was an adventure...
It depends?
I normally go into character creation with an idea about what concept I want to play, and not all concepts work with an extremely low score. Some will, or can be made to, but sometimes you just want at least minimal competence.
My regular DM uses 4d6 drop lowest, but with the...
A few months back I had hope it'd arrive in time for me to read it over the christmas break, but alas no sign of a shipping notification yet. Probably another month or so off...
Most of the real pain points have already been called out.
Berzerker's exhaustion mechanic makes the subclass's prime ability positively dangerous to use.
Hexblade was a fundamentally flawed attempt to fix the Blade Pact by new subclass rather than by rules update or new invocation, and only...
The Iron Kingdoms: Requiem range from Privateer Press/Steamforged Games certainly qualifies. It’s very tied into the tropes of the specific IK setting rather than being a generic steampunk resource though, and there’s plenty of wonky game mechanics that’ll need to be ironed out in play.
And the main character of the Space Marine video games is a square-jawed stoic Ultramarine with cropped hair, and the main character of the Jedi Survivor games is a human male survivor of Order 66 who gets a hawt Dark Side girlfriend.
Game adaptations of franchise properties very often have...
Found a copy finally today. It must be a distribution channel thing, most of the traditional outlets for RPGs/wargames/miniatures etc here in Australia still have it on pre-order with no due date, but I found the books in a shop which mostly does Lego, jigsaws and family card games, but which...