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Hussar's latest activity
Hussar
reacted to
MGibster's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Ships in Star Fleet Battles were designed with the thought they were constructed to perform other functions outside of a single combat...
Sunday at 1:02 AM
Hussar
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 1
.
Not without running afoul of site restrictions. But, surely you can think of wars from the 20th century where very aggressive nations...
Saturday at 1:58 AM
Hussar
reacted to
Jeffzilla's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Fair point-- not arguing against you-- but my take is that The Expanse's fantasy elements don't negate its attention to real-world...
Saturday at 1:26 AM
Hussar
reacted to
Von Ether's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
The answer is the same as it always has been, navies and armies conduct their missions with the technology they have at hand. On that...
Saturday at 1:24 AM
Hussar
reacted to
Deset Gled's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Sooo much of this. In a world with guns, we still have knife fights. In a world with airplanes, we still have submarines. In a world...
Saturday at 1:22 AM
Hussar
reacted to
Sossij's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
In fact, the range of any spaceborne weapon is effectively "infinite" barring detection ranges and evasive maneuvers. The book...
Saturday at 1:07 AM
Hussar
reacted to
Mortus's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Greetings Mr Pulsipher, great article! For part 2 can you add your thoughts on Star Frontiers: Knight Hawks space combat? Thanks!
Saturday at 1:06 AM
Hussar
reacted to
sevenbastard's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
The Expanse has more realistic space combat.
Saturday at 12:58 AM
Hussar
reacted to
Umbran's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
Ah, the no-win scenario. On the one hand, D&D has been lauded for its support of the community of house ruling. On the other hand, D&D...
Friday at 2:11 PM
Hussar
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
So, it's not possible, in your mind, that your table may have misinterpreted the rules? That all of us who are telling you that that's...
Friday at 2:11 PM
Hussar
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
So, your actual play experience that you don't actually clearly remember? That's what we're supposed to use to judge things? The same...
Friday at 2:08 PM
Hussar
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
Then, quite frankly, whoever told you that was straight up wrong. The game was never intended to be played that way and there are...
Friday at 2:04 PM
Hussar
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
And, of course, this was just yet another fabricated criticism that was a total misreading of the game. The DC's changed because the...
Friday at 12:14 PM
Hussar
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
But, even then, it never actually did. In pulp stories, the heroes are BIG DAMN HEROES. They don't die like flies. They carve their...
Friday at 12:10 PM
Hussar
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
Except that your Ogre Bludgeoneer (which is the stat for an Ogre Minion) has a 28 AC, which your townsfolk straight up cannot hit...
Friday at 12:02 PM
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