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Hussar's latest activity
Hussar
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 1
.
I've only had limited success with that sort of thing. Players want to play their characters and I find that some players really don't...
Aug 17, 2025
Hussar
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
It's always funny how the math never seems to matter. 10 peasants vs an AD&D ogre will obliterate that ogre in a single round. 10...
Aug 17, 2025
Hussar
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 1
.
It's very difficult to make that kind of blanket statement. After all, what kind of technology are we talking about? Maybe the...
Aug 17, 2025
Hussar
reacted to
Mallus's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Allow me to make an argument for space navies: Space Battleship Yamato and Legend of the Galactic Heroes. (they don't make any sense...
Aug 17, 2025
Hussar
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 1
.
This is quite possible. I played SFB back in uni, so that's an embarrassingly long time ago. I have no idea which version of the rules...
Aug 17, 2025
Hussar
reacted to
Koloth's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
<Snicker>. They since changed the rules but I saw a 1200+ point Romulan fleet taken out by a pair of Orion PFs carrying 4 NSMs(Nuclear...
Aug 17, 2025
Hussar
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 1
.
Yes, but, you could always ram. Which then detonated your engines. But, your point is still very well made. They were basing things...
Aug 17, 2025
Hussar
reacted to
MGibster's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Ships in Star Fleet Battles were designed with the thought they were constructed to perform other functions outside of a single combat...
Aug 17, 2025
Hussar
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 1
.
Not without running afoul of site restrictions. But, surely you can think of wars from the 20th century where very aggressive nations...
Aug 16, 2025
Hussar
reacted to
Jeffzilla's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Fair point-- not arguing against you-- but my take is that The Expanse's fantasy elements don't negate its attention to real-world...
Aug 16, 2025
Hussar
reacted to
Von Ether's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
The answer is the same as it always has been, navies and armies conduct their missions with the technology they have at hand. On that...
Aug 16, 2025
Hussar
reacted to
Deset Gled's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Sooo much of this. In a world with guns, we still have knife fights. In a world with airplanes, we still have submarines. In a world...
Aug 16, 2025
Hussar
reacted to
Sossij's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
In fact, the range of any spaceborne weapon is effectively "infinite" barring detection ranges and evasive maneuvers. The book...
Aug 16, 2025
Hussar
reacted to
Mortus's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Greetings Mr Pulsipher, great article! For part 2 can you add your thoughts on Star Frontiers: Knight Hawks space combat? Thanks!
Aug 16, 2025
Hussar
reacted to
sevenbastard's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
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The Expanse has more realistic space combat.
Aug 16, 2025
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