Howdy - it looks like I might play a 4e game. I have the core books in paper but I’d like to have PDFs.
Does anyone know if there’s a good bundle of PDF’s sold? I looked on DM’s Guild and didn’t see anything, but honestly I always have trouble finding anything there.
It's not so much that I love them; more than in a high level 1 shot it seems like a critical balancing question.
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This is what really confuses me about CR in 5e. Do the CR's assume NO magic items? If so then your comment makes sense.
In terms of roleplay / backstory: ordinarily, yes... but this is purely intended as a system / tactical experience. We have a regular game at lower levels for our RP fun...
I have to admit, I miss the guidelines from 3.5 and 4e.
I'm running a high level one-shot (17th level). Cleary the PC's should have some magic items but I have no idea how much. Anyone have any rules of thumb?
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Wizards term for level groups. I forget the exact breakdown of 1 and 2, but I think Tier 3 is 11-16 and 4 is 17-20.
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Ah, got it. Don't worry about more detail... I should have specified 5e.
There are a few 3.5e modules I liked but converting at high levels is a royal pain...
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Thanks - but that link doesn't seem to work quite right - I see the review comment but I can't see or purchase the product... and searching for "Hellstone Deep" gets me no where...
My only comment: in 5e the class that used to be the simplest (Fighter) is now one of the most complex mechanically. If you don't want to think about mechanics, don't play a Battle Master Fighter.
Unless you want to write BMSD on your sheet, just for the joy of autocorrect
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