Recent content by ideasmith

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    E6 SRD - community project

    As long as you stay within the Open Game License rules.
  2. I

    Epic-Level Commoner

    The rules do not say how commoners and such gain levels/experience. Since epic commoners would not exist if it were the same way PC's gain levels/experience, I assume that it is something else.
  3. I

    Let's read the entire run

    I liked "Sages and Specialists", myself.
  4. I

    Create Water... Too Powerful?

    Note to self: If I really want thirst to be an issue, don't let low-level water descriptor spells work in that desert. Come up with a reason that sounds good, probably involving one or more deities. Make sure the PCs (and players) hear the story before they reach the desert.
  5. I

    E6 SRD - community project

    Looks good. 1. Since creating an intelligent item requires a "caster level of 15th or higher", all intelligent items are artifacts. I recommend making this explicit in the first sentence as "Artifacts sometimes have intelligence of their own." 2. Since artifacts are determined randomly, the d%...
  6. I

    E6 SRD - community project

    If I had noticed the +3's, I would have dropped the items. My current computer situation nixes messing with the documents, but I can give you the percentages: Major Specific Armors: 01-50 Adamantine breastplate 51-100 Dwarven plate Medium Specific Shields: 01-22 Darkwood buckler 23-50...
  7. I

    E6 SRD - community project

    It would be 3rd-level spells. Thank you.
  8. I

    E6 SRD - community project

    The general dragon info has references to dragons older than adult, larger than Huge, and/or with a flight speed greater than 200 feet. None of the E6 dragons have any of these. Should these references be removed, or left in to make room for DM creativity?
  9. I

    E6 SRD - community project

    Works fine now. Thanks.
  10. I

    E6 SRD - community project

    Part of the file seems to be missing. It seems to cut off partway through 'Ooze Type' description. I didn't see any of the monstrous spells.
  11. I

    E6 SRD - community project

    I may have gotten overly intense. My apologies.
  12. I

    E6 SRD - community project

    My own understanding is that the corrections to the Player's Handbook, Dungeon Master's Guide, and Monster Manual are derived from the Player's Handbook, Dungeon Master's Guide and Monster Manual. The Player's Handbook, Dungeon Master's Guide, and Monster Manual are definitely not OGL and...
  13. I

    E6 SRD - community project

    Or maybe 'Level: Arc 4', with 'Level Dvn 4' used for divine. Although I am pretty sure the distinction doesn't apply to spell-like abilities, and we can go with 'Level: Mns 4'. Which I saw and somehow didn't connect with E6. What appears to be the official location of the official errata can...
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    E6 SRD - community project

    Is the official errata Open Game Content? I was under the impression that it is not.
  15. I

    E6 SRD - community project

    A thought on 'monstrous spells', if we end up going that route. They will probably need levels, but will certainly not need any class identified. Therefore, fear would be Level: 4, while greater teleport would be Level: 7.
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