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I'm A Banana's latest activity
I'm A Banana
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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That can take time though or be frustrating/morimg. 6-8 fights its 2 or 3 sessions just combat.
Oct 13, 2025
I'm A Banana
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Right, sure, that was my point, we are in agreement. Single fight days do not happen mainly due cheesing, they happen because GMs do not...
Oct 13, 2025
I'm A Banana
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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But because that's just where the story is at a given point, they aren't breaking up longer strings of fights by cheesing rests: they...
Oct 13, 2025
I'm A Banana
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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I think they are common, but not particularly because the players push for them. They're common because people play in Critical Role...
Oct 13, 2025
I'm A Banana
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
.
I always wondered why basically all legendary monsters had three legendary resistances and actions (I think in 5.5. they vary it a bit...
Oct 13, 2025
I'm A Banana
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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I'd love to see 3pp tackling this issue!
Oct 13, 2025
I'm A Banana
reacted to
TheSword's post
in the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
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Why animal handling so good?
Oct 12, 2025
I'm A Banana
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Well, the amount of combats within the narrative doesn't have to change, as longer rest makes longer "adventure days" so that...
Oct 12, 2025
I'm A Banana
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Absolutely. I think longer long rests should have been the default, as it fits way better the modern CR inspired playstyle where there...
Oct 12, 2025
I'm A Banana
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
That's where I think examining monster design would help. D&D5e has legendary monsters, but the design logic behind them is opaque...
Oct 12, 2025
I'm A Banana
reacted to
TheSword's post
in the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
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Like
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I wonder if the fact that everyone recognises Perception is number 1, means we should probably call for Survival and Investigation more...
Oct 12, 2025
I'm A Banana
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
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Tracking is highly DM dependent. I recall there being a (semi-facetious) saying that tracking never works except when the DM wants you...
Oct 12, 2025
I'm A Banana
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
ALSO: The rest issue is significantly mitigated if a long rest requires 10 days (or a week or a month or a winter or something) instead...
Oct 12, 2025
I'm A Banana
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
It's weird that so many people are caught up in the rest cycle without taking the time to examine monster design. If you want a "boss...
Oct 12, 2025
I'm A Banana
reacted to
cbwjm's post
in the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
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Ithibk the tracking element also falls prey to the overuse of perception. DMs will often call for that instead of survival to see if you...
Oct 12, 2025
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