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Imaro's latest activity
Imaro
reacted to
Reynard's post
in the thread
Daggerheart Class Packs kickstarter is live.
with
Like
.
What I am wondering (and it is possible no one really knows, because it isn't knowable) is if there is a reliable relationship between...
Yesterday at 10:55 PM
Imaro
replied to the thread
Daggerheart Class Packs kickstarter is live.
.
Im going by the stated (by Darrington Press) purpose of the kickstarter... if we assume there's actually no connection then their stated...
Yesterday at 10:26 PM
Imaro
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Which are exactly the games played by forum theorycrafters, not the general public.
Yesterday at 9:03 PM
Imaro
reacted to
BenjaminPey's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I'll add a caveat to this 6-8 encounters thingie. The advice is 6-8 medium to hard encounters. If you go with deadly encounters, the...
Yesterday at 8:48 PM
Imaro
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Thing is, that nut that cant be cracked doesn't really matter to the masses. Its a problem for the hardcore .0001% of players who will...
Yesterday at 8:35 PM
Imaro
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
If you’re doing one-encounter days in a city setting you can just crank the difficulty of that one encounter way up. Alternatively, you...
Yesterday at 8:35 PM
Imaro
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Wmphaaaia added, because that's the key point here: the Adventure Day is not every day, it's a maximum threshold to guide designing a...
Yesterday at 8:30 PM
Imaro
replied to the thread
Daggerheart Class Packs kickstarter is live.
.
Gauging demand is what Darrington Press claimed...do you think its something other than what they said?
Yesterday at 5:52 PM
Imaro
replied to the thread
Daggerheart Class Packs kickstarter is live.
.
Is it... the way its being done doesn't feel like its going to be an accurate predictor for how well it will perform in the commercial...
Yesterday at 2:54 AM
Imaro
replied to the thread
Daggerheart Class Packs kickstarter is live.
.
After reading some of the comments, im not. There are a fair bit of support pledges because people ate CR, Daggerheart fans or fans of...
Wednesday at 8:55 PM
Imaro
replied to the thread
Daggerheart Class Packs kickstarter is live.
.
Eh, I dont think it says much about Daggerheart as a whole (though to be fair I haven't seen any DH products doing gangbusters on...
Wednesday at 12:54 PM
Imaro
reacted to
TheHand's post
in the thread
Daggerheart Class Packs kickstarter is live.
with
Like
.
In my case I didn’t back this one because the cost of getting all the decks was rather steep, so instead I ended up buying another Core...
Wednesday at 12:46 PM
Imaro
reacted to
TiQuinn's post
in the thread
Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue
with
Like
.
I think Mulligan did a great job with the inciting event setting the tone in the cold opening, and everything else just flows right out...
Monday at 2:26 PM
Imaro
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Why are random encounters a crutch? They’re a tool the DM is fully intended to have at their disposal. There is absolutely nothing wrong...
Monday at 1:56 PM
Imaro
reacted to
The Sigil's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Sounds like you are reading the list as follows: "Interrupted by a period of strenuous activity - at least 1 hour of walking fighting...
Monday at 1:50 PM
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