Imaro's latest activity

  • Imaro
    Imaro replied to the thread Daggerheart General Thread [+].
    I don't think experiences really signify things you are unquestionably good at(...at least no moreso than a 5e Fighter having more skill...
  • Imaro
    Imaro reacted to Seramus's post in the thread Daggerheart General Thread [+] with Like Like.
    I think the system intentionally avoids giving a mechanical incentive to choose permanent death. There are some minor influences, like...
  • Imaro
    Imaro replied to the thread Daggerheart General Thread [+].
    To me the weird or awkward one is "Risk It All"... and maybe that's because I don't think my players will ever use it. I mean from a...
  • Imaro
    Imaro replied to the thread Daggerheart General Thread [+].
    Yes I'm not saying anyone is wrong, and I'm not the one insinuating if you read the entire book you can only come to one...
  • Imaro
    Imaro replied to the thread Daggerheart General Thread [+].
    I think Daggerheart is a really good game and I am currently running a campaign for it. But fans of DH claiming they don't get why...
  • Imaro
    Imaro replied to the thread Daggerheart General Thread [+].
    For the final time that doesn't answer my question.
  • Imaro
    Imaro replied to the thread Daggerheart General Thread [+].
    It gives all this advice and then it's tip for a player having trouble picking an experience in a standard battle campaign is to select...
  • Imaro
    Imaro replied to the thread Daggerheart General Thread [+].
    How does that incentivize you to choose permanent death at a narratively appropriate time? That's an incentive to choose the move...
  • Imaro
    Imaro replied to the thread Daggerheart General Thread [+].
    So no mechanical incentivization... That was my point. And it's not about the rules deciding, it's about the rules rewarding the play...
  • Imaro
    Imaro replied to the thread Daggerheart General Thread [+].
    Again the advice you are citing is standard in many traditional rpg's including D&D. You don't roll for trivial things or challenges...
  • Imaro
    Imaro replied to the thread Daggerheart General Thread [+].
    How does this incentivize it to happen at a narratively appropriate moment? I definitely can see it being used at a narratively...
  • Imaro
    Imaro replied to the thread Daggerheart General Thread [+].
    Yes but this is just GM fiat... and most games, even 5e do this when it comes to things the PC would resonably know/be able to...
  • Imaro
    Imaro replied to the thread Daggerheart General Thread [+].
    I get this but that's kind of my point the mechanics don't incentivize picking the death option that would create the most satisfying...
  • Imaro
    Imaro replied to the thread Daggerheart General Thread [+].
    Advice is good... but without mechanical incentive to back it up it's not really going to be effective. And yet if you watch AoU what...
  • Imaro
    sure we can roll for stats, just so long as everyone has to use the same set of resulting stats.
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