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Imaro's latest activity
Imaro
replied to the thread
Daggerheart General Thread [+]
.
I don't think experiences really signify things you are unquestionably good at(...at least no moreso than a 5e Fighter having more skill...
Jul 18, 2025
Imaro
reacted to
Seramus's post
in the thread
Daggerheart General Thread [+]
with
Like
.
I think the system intentionally avoids giving a mechanical incentive to choose permanent death. There are some minor influences, like...
Jul 18, 2025
Imaro
replied to the thread
Daggerheart General Thread [+]
.
To me the weird or awkward one is "Risk It All"... and maybe that's because I don't think my players will ever use it. I mean from a...
Jul 18, 2025
Imaro
replied to the thread
Daggerheart General Thread [+]
.
Yes I'm not saying anyone is wrong, and I'm not the one insinuating if you read the entire book you can only come to one...
Jul 18, 2025
Imaro
replied to the thread
Daggerheart General Thread [+]
.
I think Daggerheart is a really good game and I am currently running a campaign for it. But fans of DH claiming they don't get why...
Jul 18, 2025
Imaro
replied to the thread
Daggerheart General Thread [+]
.
For the final time that doesn't answer my question.
Jul 18, 2025
Imaro
replied to the thread
Daggerheart General Thread [+]
.
It gives all this advice and then it's tip for a player having trouble picking an experience in a standard battle campaign is to select...
Jul 18, 2025
Imaro
replied to the thread
Daggerheart General Thread [+]
.
How does that incentivize you to choose permanent death at a narratively appropriate time? That's an incentive to choose the move...
Jul 18, 2025
Imaro
replied to the thread
Daggerheart General Thread [+]
.
So no mechanical incentivization... That was my point. And it's not about the rules deciding, it's about the rules rewarding the play...
Jul 18, 2025
Imaro
replied to the thread
Daggerheart General Thread [+]
.
Again the advice you are citing is standard in many traditional rpg's including D&D. You don't roll for trivial things or challenges...
Jul 18, 2025
Imaro
replied to the thread
Daggerheart General Thread [+]
.
How does this incentivize it to happen at a narratively appropriate moment? I definitely can see it being used at a narratively...
Jul 18, 2025
Imaro
replied to the thread
Daggerheart General Thread [+]
.
Yes but this is just GM fiat... and most games, even 5e do this when it comes to things the PC would resonably know/be able to...
Jul 18, 2025
Imaro
replied to the thread
Daggerheart General Thread [+]
.
I get this but that's kind of my point the mechanics don't incentivize picking the death option that would create the most satisfying...
Jul 18, 2025
Imaro
replied to the thread
Daggerheart General Thread [+]
.
Advice is good... but without mechanical incentive to back it up it's not really going to be effective. And yet if you watch AoU what...
Jul 18, 2025
Imaro
reacted to
CreamCloud0's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
sure we can roll for stats, just so long as everyone has to use the same set of resulting stats.
Jul 18, 2025
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