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Imaro's latest activity
Imaro
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Why are random encounters a crutch? They’re a tool the DM is fully intended to have at their disposal. There is absolutely nothing wrong...
Oct 13, 2025
Imaro
reacted to
The Sigil's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Sounds like you are reading the list as follows: "Interrupted by a period of strenuous activity - at least 1 hour of walking fighting...
Oct 13, 2025
Imaro
reacted to
QuentinGeorge's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
This is how you do it.
Oct 10, 2025
Imaro
reacted to
OB1's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
And to control the pace, you don't need to run 20 rounds of combat every long rest, you just need the party to believe that there could...
Oct 9, 2025
Imaro
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
yeah, but usually a welcome one. No one is really expecting anything negative from going to a haunted house ride either, and they are...
Oct 9, 2025
Imaro
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I mean, I think I’ve been on the same page as you regarding the analysis of how the combat is designed. I just think it’s a good design...
Oct 9, 2025
Imaro
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Haven’t gotten the chance to yet. I’m talking about classic 5e, because that’s what Mearls was talking about in the opening post. I’m...
Oct 9, 2025
Imaro
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Compensating for fewer encounters per day? Either by changing the rules for resting so you can’t take them as frequently, or by making...
Oct 9, 2025
Imaro
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I mean, if you’re doing those things, you don’t really need combat to be balanced. Combat is balanced around adventures where combat is...
Oct 9, 2025
Imaro
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Actually 4e introduced it and 5e repurposed it. It means 6-8 combats with one or two short rests in between. Which the DMG explains. It...
Oct 9, 2025
Imaro
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
And for those people, the 2014 DMG offered the (admittedly poorly named) “gritty realism” variant resting rules. Short rests take 24...
Oct 9, 2025
Imaro
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Oh, yeah, some people understood the assignment, but I think a lot more didn’t, and moreover they refused to accept it when it was...
Oct 9, 2025
Imaro
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Wow, 20 rounds of combat between long rests, with combats assumed to last about 3 rounds means they were expecting approximately 6 or 7...
Oct 9, 2025
Imaro
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I have suspicion that what's really being seen here is the tendency of Forge-derived games and their descendants to drill down on a...
Oct 7, 2025
Imaro
reacted to
nyvinter's post
in the thread
Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue
with
Like
.
I really don't get the "predetermined story" vibes at all. Had this been decided in advance, they wouldn't have spend 4 hours on a wake...
Oct 7, 2025
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