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Imaro's latest activity
Imaro
replied to the thread
Daggerheart Class Packs kickstarter is live.
.
Gauging demand is what Darrington Press claimed...do you think its something other than what they said?
Oct 16, 2025
Imaro
replied to the thread
Daggerheart Class Packs kickstarter is live.
.
Is it... the way its being done doesn't feel like its going to be an accurate predictor for how well it will perform in the commercial...
Oct 16, 2025
Imaro
replied to the thread
Daggerheart Class Packs kickstarter is live.
.
After reading some of the comments, im not. There are a fair bit of support pledges because people ate CR, Daggerheart fans or fans of...
Oct 15, 2025
Imaro
replied to the thread
Daggerheart Class Packs kickstarter is live.
.
Eh, I dont think it says much about Daggerheart as a whole (though to be fair I haven't seen any DH products doing gangbusters on...
Oct 15, 2025
Imaro
reacted to
TheHand's post
in the thread
Daggerheart Class Packs kickstarter is live.
with
Like
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In my case I didn’t back this one because the cost of getting all the decks was rather steep, so instead I ended up buying another Core...
Oct 15, 2025
Imaro
reacted to
TiQuinn's post
in the thread
Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue
with
Like
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I think Mulligan did a great job with the inciting event setting the tone in the cold opening, and everything else just flows right out...
Oct 13, 2025
Imaro
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Why are random encounters a crutch? They’re a tool the DM is fully intended to have at their disposal. There is absolutely nothing wrong...
Oct 13, 2025
Imaro
reacted to
The Sigil's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Sounds like you are reading the list as follows: "Interrupted by a period of strenuous activity - at least 1 hour of walking fighting...
Oct 13, 2025
Imaro
reacted to
QuentinGeorge's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
This is how you do it.
Oct 10, 2025
Imaro
reacted to
OB1's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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And to control the pace, you don't need to run 20 rounds of combat every long rest, you just need the party to believe that there could...
Oct 9, 2025
Imaro
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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yeah, but usually a welcome one. No one is really expecting anything negative from going to a haunted house ride either, and they are...
Oct 9, 2025
Imaro
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I mean, I think I’ve been on the same page as you regarding the analysis of how the combat is designed. I just think it’s a good design...
Oct 9, 2025
Imaro
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Haven’t gotten the chance to yet. I’m talking about classic 5e, because that’s what Mearls was talking about in the opening post. I’m...
Oct 9, 2025
Imaro
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Compensating for fewer encounters per day? Either by changing the rules for resting so you can’t take them as frequently, or by making...
Oct 9, 2025
Imaro
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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I mean, if you’re doing those things, you don’t really need combat to be balanced. Combat is balanced around adventures where combat is...
Oct 9, 2025
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