1) The table for spells is spells cast a day. I would either use a sorceror's choice of spells or a priest's knowledge all the spells of the right type because the selection of spells is quite limited.
2)In the MM, Water Elementals become immune to fire - not vunerable to it. It also helps to...
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What do you think? Is it balanced? I'm having a lot of trouble with the balancing - previously it had mage hit dice and a few things worse, but during the first playtest it appeared underpowered. It seems to be really hard to balance the power with the how narrow the field of expertise...
A comparison between existing rings and wonderous items shows that only rings have permanent spell effects such as Endure Elements. Why the rules by no means cover this, perhaps this should be the difference between the two? At any rate this is a moot point - its more of a house rule then...
The reason for not having the forth ring at caster level one is that Ghostform is a level 5 spell, not because the ring feat is inaccessible. Magic missile, on the other hand, is a 1st level spell.
701. Always begin a description with "It appears..." This will infuriate players to no end.
702. Start a session by reminding players of that whenever they take more then 50 damage, they have to save vs. death.
A giant can't attack over a tower shield - in order to be a tower shield it has to be too tall.
When a human with a tower shield attacks, they have to move it to the side with the off-hand so they can strike with their weapon, giving themselves at most 9/10ths cover. A giant would have to do...