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innerdude's latest activity
innerdude
reacted to
Argyle King's post
in the thread
Tell me about Star Wars: Edge of the Empire
with
Like
.
Also, I highly enjoyed that the group's ship has its own character sheet. Starting with some raggedy ship and working to upgrade it...
Tuesday at 5:50 PM
innerdude
reacted to
Epic Meepo's post
in the thread
What makes setting lore "actually matter" to the players?
with
Haha
.
Seems reasonable.
Monday at 7:59 PM
innerdude
replied to the thread
Tell me about Star Wars: Edge of the Empire
.
Some additional explanation of FFG Narrative Dice combat --- So in a certain sense, FFGND combat uses a fairly structured "subroutine"...
Monday at 6:07 PM
innerdude
replied to the thread
Tell me about Star Wars: Edge of the Empire
.
So I saw this a few days ago and have been thinking about how I could assist. Obviously I don't know you and your group personally, and...
Monday at 5:36 PM
innerdude
reacted to
JConstantine's post
in the thread
Tell me about Star Wars: Edge of the Empire
with
Like
.
FFG's Star Wars is one of my favourite RPGs, and I think the proprietary dice get an unfairly bad wrap. It's quite possibly the...
Dec 19, 2025
innerdude
replied to the thread
Tell me about Star Wars: Edge of the Empire
.
It straddles an interesting line between "traditional" and "narrative" gameplay spaces. At its heart, it requires you to play it like...
Dec 19, 2025
innerdude
reacted to
Umbran's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
That sounds less like a question about lore, and more like an existential crisis. Very, "What is the purpose of life?!?" energy. I...
Dec 11, 2025
innerdude
replied to the thread
What makes setting lore "actually matter" to the players?
.
This is a fairly excellent and concise summary of my general feeling as well. Especially when, as a GM, I'm looking for much more in...
Dec 9, 2025
innerdude
reacted to
RenleyRenfield's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Well.... let's keep going with this line of thought, because it has some points that can be discussed. Starting with "aesthetics" which...
Dec 9, 2025
innerdude
replied to the thread
What makes setting lore "actually matter" to the players?
.
Yep. And again, my personal preference now is to just be done with the "pretend theater" of choosing a race/heritage. "You can choose...
Dec 9, 2025
innerdude
replied to the thread
What makes setting lore "actually matter" to the players?
.
So yes, I'm "Person B" in this equation, and for purposes of this thought exercise, assumption is that I'm the GM. I was responding to...
Dec 9, 2025
innerdude
replied to the thread
Four non-D&D games that show the breadth of TTRPGs
.
Ironsworn Savage Worlds Mythras / BRP Swords of the Serpentine
Dec 7, 2025
innerdude
reacted to
Aldarc's post
in the thread
What makes setting lore "actually matter" to the players?
with
Haha
.
Scientists have recently discovered a new question that was previously hypothetical: What makes setting lore "actually antimatter" to...
Dec 4, 2025
innerdude
reacted to
Bill Zebub's post
in the thread
What makes setting lore "actually matter" to the players?
with
Haha
.
I was in a game of The One Ring where we accidentally let a young Ranger named Estel die. Oops.
Dec 4, 2025
innerdude
replied to the thread
What makes setting lore "actually matter" to the players?
.
I laughed the one time I used the EEKeeper mod tool on Baldur's Gate 1 on PC to "superpower" my PCs and then killed Drizzt when he...
Dec 3, 2025
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