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innerdude's latest activity
innerdude
replied to the thread
What makes setting lore "actually matter" to the players?
.
So to be clear, let's differentiate between, "Innerdude, who has read the Lord of the Rings novels 38 times in his lifetime (this is not...
Tuesday at 8:36 PM
innerdude
replied to the thread
What makes setting lore "actually matter" to the players?
.
Yeah, I may not have given good explanations around the examples I shared. I mentioned race/heritages because for me they represent one...
Tuesday at 8:29 PM
innerdude
replied to the thread
What makes setting lore "actually matter" to the players?
.
I mean, I had to travel literally 5 feet to my left to pick this up off my shelf ...... Does that mean something?
Tuesday at 8:17 PM
innerdude
added the media item
mcluhan-cover-sm.jpg
to
General
.
Tuesday at 8:17 PM
innerdude
posted the thread
What makes setting lore "actually matter" to the players?
in
*TTRPGs General
.
An interesting point was brought up in the What rpg system would you use for a 60+ session fantasy campaign? thread earlier this week...
Tuesday at 7:50 PM
innerdude
reacted to
aramis erak's post
in the thread
Daggerheart General Thread [+]
with
Like
.
I concur, tho' the systems I like borrows from differ: FFG NDS (WFRP3, Star Wars EotE/AoR/F&D), D&D 4E, and apparently the Old School...
Tuesday at 4:27 AM
innerdude
replied to the thread
Daggerheart General Thread [+]
.
This makes sense, and is very much the type of approach Ironsworn takes. It's much more about the narrative effect rather than an...
Sunday at 6:38 AM
innerdude
reacted to
zakael19's post
in the thread
Daggerheart General Thread [+]
with
Like
.
There’s explicit secondary weapons, but generally they just give you the listed Feature benefit (a shield gives you extra armor slots, a...
Sunday at 6:34 AM
innerdude
reacted to
zakael19's post
in the thread
Daggerheart General Thread [+]
with
Like
.
There's not really such a thing as a "multi-attack" apart from a handful of abilities. as you note, an attack is a single Action Roll so...
Sunday at 2:19 AM
innerdude
replied to the thread
Daggerheart General Thread [+]
.
Thanks for the insight, I'll have to look at the rules more closely. I thought there was a different table for one handed weapons being...
Sunday at 2:19 AM
innerdude
replied to the thread
Daggerheart General Thread [+]
.
So doing my first serious read through of the rules this morning and so far I am SERIOUSLY impressed. Somehow the smattering of ideas...
Nov 29, 2025
innerdude
reacted to
HaroldTheHobbit's post
in the thread
What Is Your Go-To Pick-Up TTRPG?
with
Like
.
I join the SWADE train - it’s my favourite system anyway, prep or no prep.
Nov 22, 2025
innerdude
replied to the thread
What is/are your most recent TTRPG purchase(s)?
.
Daggerheart. ** Squee! ** :)
Nov 22, 2025
innerdude
reacted to
pemerton's post
in the thread
Why do we need thieves??
with
Like
.
A fighter is a specialist too, aren't they? The notion of combat abilities vs non-combat skills is a feature of D&D's PC build rules...
Nov 20, 2025
innerdude
replied to the thread
Why do we need thieves??
.
To @Reynard 's point, the existence of a Thief/Rogue as a dedicated "profession" is a vestigial relic of D&D being a level + class based...
Nov 11, 2025
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