I laughed the one time I used the EEKeeper mod tool on Baldur's Gate 1 on PC to "superpower" my PCs and then killed Drizzt when he showed up in the one mountain area. Your party reputation instantly drops to the lowest possible value (3 I think?) and my entire good-aligned party instantly left.
I generally agree, but would expand this to say, "Wherein the ability to 'do or try anything' is predicated on an imagined fictional space in which the character actions are attempted."
Which goes right back to the original question --- What elements of that imagined fictional space / shared...
Rightly so! That was really my point. A player who chooses "elf" as a heritage in a Tolkienesque world, without using that character choice to dramatically inform the character's personality traits and worldviews, is doing the exact same thing as the person choosing the turtle.
Which of course...
Yeah, agree with this, at least on the surface. Handing out "Super Special Xaborgosloboth Vorpal Katana Tridents Only Wieldable by Xaborgosloboths +4" to a party made of 2 humans and a tiefling would seem to rise to the level of "lore that matters to the players."
But I think there can be more...
I think the question is driving precisely around (or through) what you're saying---what properties must lore possess to make it such that the players cannot ignore it because it represents a real, tangible material aspect or aspects in play?
Of course if the "lore doesn't matter" then "caring...
So to be clear, let's differentiate between, "Innerdude, who has read the Lord of the Rings novels 38 times in his lifetime (this is not an exaggeration) and has spent a non-trivial amount of time pondering on the themes and cultural significance of the origins of Tolkien's races as outlined in...
Yeah, I may not have given good explanations around the examples I shared.
I mentioned race/heritages because for me they represent one of the main points, which is that I find that they ultimately don't matter in play.
It's basically me putting forth the proposition of, "The races/heritages...
An interesting point was brought up in the What rpg system would you use for a 60+ session fantasy campaign? thread earlier this week.
It was expressed by @RenleyRenfield that fantasy settings were no longer of interest, because "none of their lore actually matters or has intriguing...
This makes sense, and is very much the type of approach Ironsworn takes. It's much more about the narrative effect rather than an explicit part of the combat action economy.
Thanks for the insight, I'll have to look at the rules more closely. I thought there was a different table for one handed weapons being wielded as non-primary.
So doing my first serious read through of the rules this morning and so far I am SERIOUSLY impressed.
Somehow the smattering of ideas taken from a bunch of systems I really like (Genesys, BitD / AW / Ironsworn, + all of the d20 stuff) come together to become something greater than the sum of...