I stopped looking at 5e artwork with The Scandal. So, any similarity would be lost on me. That being said, that "look" of dragons very iconic of dragons in fantasy. It would be a really bold statement to say that it belongs to WotC. And since dragons are no longer color coded, you can get any...
I switched over to PF2 from 5e during the OGL scandal, and I have been GMing ever since. In order build a player base in my area (because I was the only one playing PF2) I started running 1-shots at my local game shops for newbies. Specifically targeted at teaching PF2 and introducing the game...
Yeah, I've found a number of single adventures, but I haven't really seen publishers doing a bunch. Like, Adventure A Week has dozens of mini adventures of various levels and in 5e it's not hard to find publishers with a couple dozen adventures each. In pf2, I've seen on DrivethruRPG that...
I wouldn't judge pf2 by people on the internet.
As to the arguments here, I would consider that someone came into a post a positive post about pf2 and said all the things they don't like about pf2. He is inviting an argument on purpose.
I have a couple of them, but only the ones that came in a Humble Bundle.
Are they readily available? DMs guild?
I know that the ones I have are very setting heavy in their background. I prefer the ones that are written more setting agnostically, but I'll have to give them a look.
The problem with your approach to "intrinsic dcs" is that it would predicate on the idea of "you can only do what these skills say".
If the GM isn't allowed to make a call on what a DC is, then the players can only do what is pre-determined and would require the memorization of hundreds of...
Tldr: Other than AAW and DM Lair, are publishers making short adventures for pf2?
I'm an OGL convert to pf2 and I love the system. However, I've always been a homebrew setting and campaign kind of GM. I've found a number of publishers for 5e that produced short adventures that can be completed...
I have played 5e since before it came out. And I dabbled in other systems. And pf2 was the first time I truly felt like the system encouraged teamwork.
In 5e specifically, every character feels heroic on their own. And each feels like the main character on their own and it's easy for a pc to...
All the more reason pf2 emphasizes teamwork and working together. No one character can be good at everything, but the group of characters can make a balanced whole and solve any problem.
I guess you could argue that the whole point of adjusting DCs based on level is to allow those Trained in the skill the ability to really stand out vs those not trained in the skill.
A level 5 PC trained in a skill is significantly more likely to hit the normal DC for a check than an untrained...