If true, that changes things. I assumed the book text was fairly similar to the article.
The book is taking forever to arrive in this country but I'll check when I get the chance, thanks.
Okay, I've just stumbled into this whole thing and here's how I understand it:
Jennell Jacquays was responsible for popularising non-linear dungeon design. Mad props to her for that!
Justin Alexander came up with his own categorisation system, techniques, terminology and tips for developing...
Re: the Superman thing, it's very easy to use the rules in a scale agnostic way.
If you're playing a game with Superman in it, it's presumably a Superman-level game with Superman-level villains capable of harming Superman, and allies of power levels similar to Superman (eg. the Justice League)...