On Encounters
So, one question (or maybe a dozen, depending).
How are we to build encounters? Should we do it the same as 5e's Dmg states for combat encounters? I'm running version 0.9 this Thursday and was just curious to know how this system behaves in combat and if there were any tips to...
Okay, these are some good points and stuff to look into. Ill drop poison down a tier and drag force to psychics mp value. Maybe put minimum caster level on invisibility so you must be third level, and do something similar with other effects. Also make teleport have different levels, like lesser...
Mage 5e class
Hit Dice: 1d6 per Mage level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per Mage level after 1st
Starting Proficiencies
You are proficient with the following items, in addition to any proficiencies...
The build:
2 levels of Grave Cleric (Channel divinity: Path To The Grave)
3 levels of Assassin Rogue (2d6 sneak attack, assassinate feature)
11 levels Battle Master Fighter (3 total attacks, action surge, your pick of damaging maneuver)
4 levels Monk (way of shadows for thematic purposes, ki for...