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Recent content by iserith

  1. iserith

    D&D General It's not a video game.

    My honest answer is I wouldn't care. Players replay my one-shots frequently. They already know what's around the next corner as if they've read my notes. I have a great deal of experience with this. It's never been an issue since I started running one-shots back in D&D 4e days. As well, I...
  2. iserith

    D&D General It's not a video game.

    The game (D&D 5e at least) makes no judgment as to the matter of sharing information that a character "wouldn't" know. It leaves it to the individual group how to deal with that. This is the chapter covering Table Rules which are distinct from the actual rules of the game. Thus, for a group...
  3. iserith

    D&D General It's not a video game.

    It's not really about who's at fault for not being explicit enough with table rules or labeling people as heretics for transgressing unspoken codes of conduct and excommunicating them, but rather doing one's best to try to get on the same page with the rest of the people playing so that problems...
  4. iserith

    D&D General It's not a video game.

    Then what this suggests is that a DM who cares about this sort of thing should be explicit about it in their table rules so there is no misunderstanding from the players.
  5. iserith

    D&D General It's not a video game.

    Notably, an undergrad likely agreed to a Code of Conduct that prohibited certain things when registering for the university. People should be held to their agreements. In the context of a D&D game, this would be a table rule since it exists outside the rules of the game. Not every table adopts...
  6. iserith

    D&D General It's not a video game.

    Your "point of the game" isn't everyone's "point of the game." You are applying your table rules and play goals to everyone else then anyone who deviates from that is a "cheater" or "unethical." Do you see the issue with that? Further, the game defines the goals of play (D&D 5e anyway) as...
  7. iserith

    D&D General It's not a video game.

    That's only true if the group has established that as a table rule. And it's fine if they do establish it. It's just the that pejorative label of "cheater" doesn't apply to any other player or group that doesn't play by or adopt that table rule. Your table rules do not necessarily apply to all...
  8. iserith

    D&D General It's not a video game.

    If you read what I wrote, my premise isn't based solely on a lack of exposure to other ways of playing though. Just that it's particularly so in my experience. I don't play with "cheaters" though. I play with people, hundreds and thousands, who may or may not utilize knowledge they have as...
  9. iserith

    D&D General It's not a video game.

    Still got it. :cool:
  10. iserith

    D&D 5E How do you feel about games without Feats and Multiclassing?

    Long live Int-5 Sherlock Holmes!
  11. iserith

    D&D General It's not a video game.

    In addition to 2, I suggest making one's game resilient against foreknowledge by building adventures where knowing everything about it doesn't really affect it very much. People play my one-shots repeatedly even knowing what to expect. It doesn't really matter. Or, as I said, creating a...
  12. iserith

    D&D General It's not a video game.

    It's a table rule and is discussed in passing in the D&D 5e DMG section on Table Rules ("Decide how you feel about a player sharing information that his or her character wouldn't know..."). But these are not the rules of the game, but rather the table rules of how the game is played which is set...
  13. iserith

    D&D 5E How do you feel about games without Feats and Multiclassing?

    I expect a DM to customize the rules to suit the theme of the campaign he or she is presenting. Sometimes that may mean not including optional rules like feats and multiclassing. It's just fine with me and do it myself.
  14. iserith

    D&D General It's not a video game.

    Not very smart play on his part.
  15. iserith

    D&D General It's not a video game.

    I try not to worry about theoretical offenses and focus on what is actually going on at the table and what I can personally control. I can control whether I ask the players if anyone has read or played the module I want to run before we play. I can control whether we have a conversation about...
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