Recent content by JackS

  1. J

    Grappling and Multiple Attacks

    Well Actually you can make all your attacks, start the grapple THEN choose to act as if not grappled. This way you get all your attacks & threat area. Besides the fighter with 4 attacks who started the Grapple on his fist attack gets 3 grapple attempts to damage/pin.
  2. J

    Savage Species - Awaken Construct Q.

    Indeed Indeed A construct is like a robot and robots are imune to mind-affecting, even the smart ones.
  3. J

    Why Constitution for Concentration?

    I know why They use CON because when you concentrate to take a dump you rely more on your intestines than your mind... And they've just expanded that knowledge to a whole new level...
  4. J

    CR ranges for Summon Monster I-IX?

    Best Route Best route would be attempting to do so with a Druid then casting a quickened 'Animal Growth'... Voilá You got yourself big, your companion big and 1d3 Summoned allies IX biggie animals... Remember to customize them first...
  5. J

    Ur-Priest help

    Spell Don't pick one, If it is an NPC let it all happen and use the spell you feel like using when the situation arrises. Best choice would be some teleport spell that he uses to get away. Its sort of a "You'll pay for this one..." ending.
  6. J

    Monks with Shurikens/ Monk Weapons

    Shuriken of doom 3.5 To pull that out on 3.5 you'll need something like a Monk 2/cleric 1(or paladin 4)/fighter XX/Master Thrower 5 with 'divine might' and high Cha. If you have the flexibility on picking your cleric domains I suggest taking the 'war' and 'charm' domain this rids you from...
  7. J

    Wizard with a theme

    Tough job In my opinion a 'smart type' spellcaster is more depending on 'when' you cast your spells and on 'wich spells you cast' than anything else so the best choice is the sorcerer, mainly focused on illusions and enchantments THAT would be a guy who would outsmart his enemies more than...
  8. J

    Why no +1 to Stat races?

    ->How would you handle odd number stat prereqs for feats and PrCs? That's pretty simple: a +1 will do for a 13 A +2 for a 15 etc... The main issue I've seen AFTER I posted was indeed the generation wich gets affected since It is simpler to roll 3d6 and have your stats ranging on 3-18 But then...
  9. J

    Why no +1 to Stat races?

    Well What I don't get is using the numbers (12,13) when just the modifiers (+1) would do the job. Maybe it is just a psicological compensation on wanting to have big numbers or something. Things would be way simpler and faster without those numbers.
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