Recent content by jacksonmalloy

  1. J

    What makes an Old School Renaissance FEEL like an OSR game?

    Okay. So then what do you think is the "point of view" (since you don't like the word "stance") that you think that OSR games ask of the player? What is "it"? What does it look like? what is actually happening? And in why does it "just work." I feel like you're defending the subject matter...
  2. J

    What makes an Old School Renaissance FEEL like an OSR game?

    Err. Okay. I know nothing about the 'RPG Theory' version of the conversation you seem to be railing against. I was just trying to figure out how to describe one of the things I tended to notice - that in at least my early experience, the idea was that you are your character, rather than that you...
  3. J

    What makes an Old School Renaissance FEEL like an OSR game?

    An observation I've had after really thinking on the subject that is loosely related to the point you were making above, nnms: One of the chief differences I've been able to sort out is actually the role of the player and how they relate to their character. It is at least on this axis a sliding...
  4. J

    What makes an Old School Renaissance FEEL like an OSR game?

    I guess for me, it would have to be old D&D - I can't really claim an edition, as we sort of mish-mashed all of the pre 3e editions together when we played, picking what we liked from each. That is part of what I came here for, however. I want to understand what other people think about the OSR...
  5. J

    What makes an Old School Renaissance FEEL like an OSR game?

    So lets concentrate on 'feel' and commonality. So far we've established: * Game narration doesn't leave the circuit of description. Like in Apocalypse World style gaming, the entire game should be a conversation. And then on the table for discussion * Game should be approachable enough...
  6. J

    What makes an Old School Renaissance FEEL like an OSR game?

    Thanks for the welcome! I read through the Primer, and I can at least agree that it does capture a lot of what I remember playing back in the day. The weird paradox is that I remember D&D as being simple and rules light, even though there are literally dozens of books of rules and tables and...
  7. J

    What makes an Old School Renaissance FEEL like an OSR game?

    First, some context: I got into a discussion with a buddy of mine over a couple of beers, and we got to reminiscing about our early D&D experiences, back when TSR was still a company. Neither of us played 3.x edition until just before 4e came out and we both found it... Well. Not what we were...
Top