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Jacob Lewis's latest activity
Jacob Lewis
reacted to
payn's post
in the thread
Do you have a "litmus test" setting for generic rule sets?
with
Like
.
I think past attempts where for universal. No need for modules or adjustment, this system is built to do everything. The modern approach...
Yesterday at 7:14 PM
Jacob Lewis
reacted to
Micah Sweet's post
in the thread
Do you have a "litmus test" setting for generic rule sets?
with
Like
.
I've added enough additional material and subsystems to my version of the 5e ruleset that it essentially operates as a universal system...
Yesterday at 7:13 PM
Jacob Lewis
replied to the thread
Do you have a "litmus test" setting for generic rule sets?
.
Right. It's a concept whose time may have passed. With so many different systems out there being published and accessible, there's no...
Yesterday at 7:12 PM
Jacob Lewis
replied to the thread
Do you have a "litmus test" setting for generic rule sets?
.
Agreed. Continuing down that rabbit hole of thought, I believe there are other systems that are flexible enough to convert most ideas...
Yesterday at 3:51 PM
Jacob Lewis
replied to the thread
Do you have a "litmus test" setting for generic rule sets?
.
Weird. I thought everyone was happy converting their own game systems and ideas everything using 5e. Does that make D&D a generic...
Yesterday at 3:19 PM
Jacob Lewis
reacted to
Bill Zebub's post
in the thread
Let's Talk About Character Resources To Power Abilities
with
Sad
.
I believe that is 100.0% of the time a problem with the people.
Thursday at 5:25 PM
Jacob Lewis
reacted to
Nth Dimension Games's post
in the thread
Let's talk about system options versus character options.
with
Love
.
Ah, good old analysis paralysis. You need to start with the options that are universal to a system. There's actually a very limited...
Thursday at 4:31 PM
Jacob Lewis
replied to the thread
Let's Talk About Character Resources To Power Abilities
.
Likewise. Sure! First, I don't disagree with that approach. I think it is how it should be handled, regardless if the game has rules...
Thursday at 3:21 PM
Jacob Lewis
replied to the thread
Let's Talk About Character Resources To Power Abilities
.
I know nothing about Exalted, so thank you for sharing and explaining all that! Based on your description, it sounds like a familiar...
Thursday at 2:11 PM
Jacob Lewis
reacted to
Staffan's post
in the thread
Let's Talk About Character Resources To Power Abilities
with
Like
.
Exalted 3e tried something like this. Not necessarily the interplay between combat and not-combat, but trying to make them have equal...
Thursday at 12:55 PM
Jacob Lewis
replied to the thread
Let's Talk About Character Resources To Power Abilities
.
That's fairly common advice, but I wouldn't pass that off as a solution to anything. It's compensation for a game that doesn't provide...
Thursday at 4:48 AM
Jacob Lewis
replied to the thread
Let's Talk About Character Resources To Power Abilities
.
I've given this some thought. I have been going through this process myself with my own projects, so it has been on my mind for a while...
Wednesday at 2:49 PM
Jacob Lewis
reacted to
Bill Zebub's post
in the thread
Let's Talk About Character Resources To Power Abilities
with
Like
.
Yeah, if you could make the non-combat parts of the game as mechanically important as combat, then the problem would be solved. And...
Tuesday at 7:42 PM
Jacob Lewis
replied to the thread
Let's Talk About Character Resources To Power Abilities
.
These are very strong opinions supporting non-factual ideas. If we believe there is no other way to accomplish any of these things, then...
Tuesday at 7:42 PM
Jacob Lewis
replied to the thread
Let's Talk About Character Resources To Power Abilities
.
Fair. I re-read it and realized I was heavy-handed with some of my word choices. Wires got crossed, too. I allowed myself to get rushed...
Tuesday at 5:36 PM
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