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Jacob Lewis's latest activity
Jacob Lewis
replied to the thread
D&D General
Combat Against Player Engagement: A Systemic Challenge
.
I really appreciate you bringing this perspective—it’s one that doesn’t get voiced often, and many would dismiss as unrealistic simply...
Oct 15, 2025
Jacob Lewis
reacted to
payn's post
in the thread
D&D General
Combat Against Player Engagement: A Systemic Challenge
with
Like
.
You are on to something here. I run a lot of Traveller and I tend to have narrative driven combats a lot more than I do with D&D/PF...
Oct 15, 2025
Jacob Lewis
replied to the thread
D&D General
Combat Against Player Engagement: A Systemic Challenge
.
I think you’re hitting on a common pattern: in systems like D&D, the rules train us to express almost everything numerically—bonuses...
Oct 15, 2025
Jacob Lewis
reacted to
payn's post
in the thread
D&D General
Combat Against Player Engagement: A Systemic Challenge
with
Like
.
I guess I take issue with the idea of "wasted turns." The character tried to connect with the enemy and end the fight, but didnt...
Oct 15, 2025
Jacob Lewis
reacted to
loverdrive's post
in the thread
D&D General
Combat Against Player Engagement: A Systemic Challenge
with
Like
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Sure, but circumstantial bonuses are a pretty bad and clumsy way to handle the situation in most cases. It generally does very little to...
Oct 15, 2025
Jacob Lewis
replied to the thread
D&D General
Combat Against Player Engagement: A Systemic Challenge
.
Thanks for these thoughts—there’s a lot to unpack. I especially appreciate the observation about how D&D’s wargame roots create...
Oct 15, 2025
Jacob Lewis
reacted to
Jahydin's post
in the thread
D&D General
Combat Against Player Engagement: A Systemic Challenge
with
Like
.
@Jacob Lewis Excellent write up. I think you've addressed the same issues I've seen over the years. As a DM, I didn't really notice...
Oct 15, 2025
Jacob Lewis
reacted to
loverdrive's post
in the thread
D&D General
Combat Against Player Engagement: A Systemic Challenge
with
Like
.
As someone who doesn't enjoy D&D combat (I'm more than fine with tactical minigames in general, I just find dnd combat loop to be...
Oct 15, 2025
Jacob Lewis
reacted to
Blue's post
in the thread
D&D General
Combat Against Player Engagement: A Systemic Challenge
with
Like
.
Just want to throw out some thoughts to shake up expectations. 1. There are RPGs which not just mechanically don't-penalize but...
Oct 15, 2025
Jacob Lewis
replied to the thread
D&D General
Combat Against Player Engagement: A Systemic Challenge
.
Exactly—and that’s the distinction that matters. Systems like Dungeon World or Daggerheart are built to reward narrative reactivity. The...
Oct 15, 2025
Jacob Lewis
reacted to
zakael19's post
in the thread
D&D General
Combat Against Player Engagement: A Systemic Challenge
with
Like
.
This ties back into the questions about balance and system assumptions though. In a game like Dungeon World, I may very well say exactly...
Oct 15, 2025
Jacob Lewis
reacted to
overgeeked's post
in the thread
D&D General
Combat Against Player Engagement: A Systemic Challenge
with
Like
.
A very large part of it for me is even simpler that all that. It just takes too long to resolve most elements of the game mechanics...
Oct 15, 2025
Jacob Lewis
reacted to
Aldarc's post
in the thread
Daggerheart General Thread [+]
with
Love
.
I'll just leave this here.
Oct 15, 2025
Jacob Lewis
replied to the thread
D&D General
Combat Against Player Engagement: A Systemic Challenge
.
I agree about the risk of adding complexity. The real pitfall is when we try to solve mechanical problems with more mechanics. What I’m...
Oct 14, 2025
Jacob Lewis
reacted to
payn's post
in the thread
D&D General
Combat Against Player Engagement: A Systemic Challenge
with
Like
.
A pretty good essay, this was the part where I think the discussion lies for us. This is how its done. There is still a pitfall that...
Oct 14, 2025
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