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Jahydin's latest activity
Jahydin
reacted to
EzekielRaiden's post
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D&D General
Two Simple Ways to Make Combat More Engaging
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That you are, indeed. I've had a few. Not bad people, but closed-minded about what is or isn't possible. I've seen it enough...
Oct 14, 2025
Jahydin
reacted to
DrJawaPhD's post
in the thread
D&D General
Two Simple Ways to Make Combat More Engaging
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That's the thing though, you don't really need to keep it all straight, you mostly just let the players manage their own results. It...
Oct 13, 2025
Jahydin
reacted to
Charlaquin's post
in the thread
D&D General
Two Simple Ways to Make Combat More Engaging
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This is why I encourage players not to ask questions but to declare actions that would result in them learning the answer. Oh, yeah, I...
Oct 13, 2025
Jahydin
replied to the thread
D&D General
Two Simple Ways to Make Combat More Engaging
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Agree! I'm lucky to never have had a close-minded GM in my life.
Oct 13, 2025
Jahydin
reacted to
EzekielRaiden's post
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D&D General
Two Simple Ways to Make Combat More Engaging
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If you want combat to be engaging, it has to be worth engaging with. Create genuinely varied terrain which actually affects...
Oct 13, 2025
Jahydin
replied to the thread
D&D General
Two Simple Ways to Make Combat More Engaging
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That's a cool idea, but think my head would explode trying to keep it all straight, haha. I think I would have to have everyone write it...
Oct 13, 2025
Jahydin
reacted to
DrJawaPhD's post
in the thread
D&D General
Two Simple Ways to Make Combat More Engaging
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In addition to some of the advice above, something I've toyed with for less-critical non-boss combats is rolling initiative and setting...
Oct 13, 2025
Jahydin
replied to the thread
D&D General
Two Simple Ways to Make Combat More Engaging
.
As GM, I immediately begin to take the monsters' turns until the player's are ready to go and stop me. So I would say so! Example: GM...
Oct 13, 2025
Jahydin
replied to the thread
D&D General
Two Simple Ways to Make Combat More Engaging
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Important point to make. Everyone is different; tailor your game accordingly. (y)
Oct 13, 2025
Jahydin
replied to the thread
D&D General
Two Simple Ways to Make Combat More Engaging
.
Super clever - love it! Will see if my GM will allow this in our PF2 game... Exactly what I've been doing. Also means magic users take...
Oct 13, 2025
Jahydin
replied to the thread
D&D General
Two Simple Ways to Make Combat More Engaging
.
@Benjamin Olson Awesome list! I think I agree with every thing on it. No house rules though; I can't imagine gaming without at least a...
Oct 13, 2025
Jahydin
replied to the thread
D&D General
Two Simple Ways to Make Combat More Engaging
.
@Charlaquin Love your initiative system, especially how size effects the first round's roll. I ran something similar in my last 5E...
Oct 13, 2025
Jahydin
reacted to
SkidAce's post
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D&D General
Two Simple Ways to Make Combat More Engaging
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I like your rule, but would like to mention that it is dependent upon the table. Our current group has several people with anxiety or...
Oct 13, 2025
Jahydin
reacted to
bloodtide's post
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D&D General
Two Simple Ways to Make Combat More Engaging
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I generally do daily initiative, so it is just one roll per game day...and characters might just be 'fast or slow' that day. I love...
Oct 13, 2025
Jahydin
reacted to
Koloth's post
in the thread
D&D General
Two Simple Ways to Make Combat More Engaging
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Nothing wrong with the GM pre-rolling the NPC's initiatives as part of prep. One less thing you have to do 'in the moment'. Allow use...
Oct 13, 2025
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