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James Gasik's latest activity
James Gasik
reacted to
AnotherGuy's post
in the thread
D&D General
The Beautiful Mess of 5e
with
Like
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That They (and the playerbase) currently do plug and play from 5e adjacent systems which is also a great thing for the playerbase; The...
Oct 21, 2025
James Gasik
replied to the thread
D&D General
What are the boundaries of what counts as part ot Forgotten Realms?
.
What about Abeir? Or do we not talk about that?
Oct 21, 2025
James Gasik
reacted to
pawsplay's post
in the thread
D&D 5E (2014)
Thoughts on bonus action potions?
with
Like
.
I looked up some examples on Amazon, and a 1 oz perfume bottle weighs about 5 ounces. So it is actually accurate for ounce of liquid in...
Oct 21, 2025
James Gasik
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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So assuming the characters have burned most of their potent spells and such, as well as being low on HP, what do you imagine these...
Oct 21, 2025
James Gasik
reacted to
Jefe Bergenstein's post
in the thread
D&D 5E (2014)
Quick way to fix class balance if you don't use the assumed adventuring day
with
Like
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You can't do that all the time though because it doesnt make sense. And if you go months in between adventures, then the long rest...
Oct 21, 2025
James Gasik
reacted to
AbdulAlhazred's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
I know, we could invent this thing... lets call it a 'skill challenge' where you make choices and get successes or failures depending on...
Oct 20, 2025
James Gasik
reacted to
Autumnal's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I’d go for it if the count started after N rests (like 2) per 8 hours or some such. Systems with rests designed in should let PCs do...
Oct 20, 2025
James Gasik
reacted to
BenjaminPey's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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And that's why, in the context of DnD, as to me, I'd rather avoid linking rests to mechanical or procedural results at the rules level...
Oct 20, 2025
James Gasik
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I would kinda love to know what percentage of monster in this game have dispel magic. I'm not gonna count, but I'd assume the amount is...
Oct 20, 2025
James Gasik
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I mean I get that, but it takes some work behind the scenes if you want to avoid "quantum ogres"- ie, introducing problems that they...
Oct 20, 2025
James Gasik
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I like the idea, esp. since I like their Doom system to begin with
Oct 20, 2025
James Gasik
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
We used to have an RPG in Sweden that had an in-lore explanation for something like this. Basically, spells used a metaphysic thing...
Oct 20, 2025
James Gasik
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Earthdawn uses a similar system for some spells, which require you to weave one or more Threads to them.
Oct 20, 2025
James Gasik
reacted to
Scribe's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Daggerheart has a similar mechanism, and its awesome.
Oct 20, 2025
James Gasik
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
So Tales of the Valiant has this metacurrency for the GM called Doom, which can be spent for various effects to ruin the PC's days. I'm...
Oct 20, 2025
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