Ohhh SHOOT
I forgot we were reviewing these after they came out, and I didn't know we were that far behind
Now I'm not angry or upset, just sad :(
Edit: Sorry for wasting your time
This is the least impressive class port I've seen out of EN world, which is a shame, because almost EVERY OTHER CLASS had cool social abilities and cool exploration-focused features.
What's more, why not include the destiny and inspiration doc and incorporate it into the warlock? Why do...
Sorry for necroposting but going over this thread makes me depressed.
Mearls was the one designer who looked fun to engage with when it came to tinkering with the rules, engaging with the fan base on underperforming content (as opposed to dismissing them). This is right around the time I was...
I go into it in more depth, explain the process, add in optional rules to scale it upwards, etc here, but I don't think people should need to jump sites for the sake of reading it. It also contains a list of biomes (in each of which a recipe is researched for an individual item), but 5e already...
At this point you're teasing me :LOL: though I'm not sure I'd mind some more restrictions/opportunity attacks if we could trade concentration for spell layering. All in good fun though ;)
I don't think functional is a good measurement for people wondering if they can make it better. The panic over casters in earlier editions might convince me something like concentration was appropriate, but not in its current form. More restrictive elements on a gamist basis would be...
You're the one putting words in my mouth, began quoting me by putting words in my mouth, etc. I won't be responding to you after this; we have different philosophies on the game (does this improve the experience/engagement of the players vs do we need this thing I've arbitrarily decided we...
You keep handing it to me, fam. I'm saying the rogue using her dagger one round shouldn't incur colossal opportunity costs to switch to a bow the next round (like concentration does).
The fact you "can" doesn't mean the game doesn't highly discourage you, and often punishes you, for doing so...
I'm saying Concentration is part of the spell design, and ignoring it is silly.
Which it is.
If there are pairs of spells that are both likely candididates, they were balanced against each other with the concentration system in mind, not in spite of it. There are plenty of spells of higher...
Hold on here, why is that? Why do mages need to concentrate at all? Conceptually, moving your hand doesn't take all of your focus, mental ability, etc. Why can't a one short thought or wave of one's hand do?
That's an interesting deviation on what's conceptually accurate; I disagree, we...
Imagine using "Gamist" as a derogitive here.
Say I take all that as being true, and that concentration is all-encompassing and holds total dominion over your focus;
Shouldn't we take out concentration entirely? After all, why can't a player just summon a tornado and let it run loose? Summon a...
That's incredibly silly, and you're talking past concentration's influence on the spell selection.
Lack of choice =/= challenging so much as frustrating. You've gone past ignoring conceptual changes to ignoring the numbers of the game; all of the additional "ways to play with concentration"...