You got that right! An intuitive system, yes, I lacked a clear wording for it, now I got that!
If 0 success is a failure, and 1 is a success:
When dice are removed from a characters' pool, it statistically increases the odds of 0 success, therefore a failure.
When dice are not removed, but the...
hey aramis erak,
can you give me some examples for this? I do not get it. And what are 1 supposed to be, failure or partial or success?
can you also give some examples for this one? I am not sure I get it.
Thanks !
Hello all! :)
I search for alternatives to scale the difficulty for a count success system with d6 or d10 dice pool, where characters' stats form the pool (ex: dext 3 + guile 3 = 6 dice pool).
Raising difficulty should:
- not affect player's capacity (increase % of failure)
- preserve...