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jayoungr's latest activity
jayoungr
replied to the thread
D&D General
Where to start with Mystara?
.
If you want Mystara in 5E, this fan-created guide is very thorough...
Yesterday at 8:53 PM
jayoungr
reacted to
LordBP's post
in the thread
D&D General
Where to start with Mystara?
with
Like
.
There are some Mystara products that TSR/WOTC released for free years ago at the below link. Previous Edition Dungeons & Dragons Downloads
Yesterday at 8:52 PM
jayoungr
reacted to
TiQuinn's post
in the thread
D&D General
Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.
with
Like
.
Okay, but good by what standard? Good by the standards of 2e or 3e? Or good by the standards of 5e? The time limit in Tomb of...
Monday at 9:26 PM
jayoungr
reacted to
Seramus's post
in the thread
D&D General
Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.
with
Like
.
Interesting abilities are more valuable to me than +1 to Hit or Damage, like adamantine weapons that are great at going through objects...
Monday at 9:25 PM
jayoungr
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
To be fair, anything that taxes the PCs hit points and/or causes them to spend limited resources equivalent to what they would...
Sunday at 6:08 AM
jayoungr
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
A reminder that the guidelines say 6-8 encounters, not 6-8 combats. Anything that potentially uses some limited resources (such as spell...
Saturday at 9:52 PM
jayoungr
replied to the thread
D&D General
Has 5e become noise?
.
With the fragmentation of the market after the OGL debacle, I think you'll be seeing the number of 5E products taper off, at least somewhat.
Friday at 6:46 PM
jayoungr
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
You're not wrong. Best way around this I can think of is to make the boss inaccessible or impossible to damage until some other...
Friday at 6:21 AM
jayoungr
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Most of the "badwrongfun" arguments I've seen on this forum since 2014 have been complaining about 5E.
Oct 9, 2025
jayoungr
reacted to
darjr's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I’d argue that for those folks it isn’t a better game experience. These things are subjective.
Oct 9, 2025
jayoungr
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The brilliant thing about 5E is.that it works both ways...push the party as the written Adventures tend to, and it works like a charm...
Oct 9, 2025
jayoungr
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
And not infrequently also inflicting the poisoned condition. I know I've run monsters like that quite recently, though admittedly I...
Oct 9, 2025
jayoungr
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Not sure what you mean by this. Poisons in both the 2014 and 2024 version of 5E frequently inflict the poisoned condition, which means...
Oct 9, 2025
jayoungr
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
And for those people, the 2014 DMG offered the (admittedly poorly named) “gritty realism” variant resting rules. Short rests take 24...
Oct 9, 2025
jayoungr
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Wow, 20 rounds of combat between long rests, with combats assumed to last about 3 rounds means they were expecting approximately 6 or 7...
Oct 9, 2025
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