One premise I find lacking is for playing in a unified world of Fairy Tales in the vein of Fables, Shrek and Once Upon a Time. City of Mist sort of comes close, but it's not quite there.
This is a bit of a bugbear of mine, but the philosophy is "if it exists in D&D, it has a place in Eberron". That does not mean it exists in the same exact form as default/vanilla D&D, but rather it is made to fit the setting instead of a GM dismissing it outright.
Unless this was changed for 2024, you absolutely can fail a stealth check. For 2014, Dex (stealth) checks setting the DC for Wis (perception) checks only applies when someone is actively looking for a sneaking character. If the potential observer is not being proactive, then their passive...
I have previously provided two, admittedly simplistic/undetailed, alternatives to a yelling cook. If there is genuine interest, I could be convinced to give examples of how I'd handle the full suite of tiered results.
I see other people have already pointed this out, so I apologise if this feels like dogpiling, but this is misrepresenting what @Campbell said. Lacking the agenda of "make the characters' lives not boring" does not mean one has the opposite agenda. Similarly, the characters lives being not...
What? I've pointed out previously that there are people who view various PbtA games, including AW, as gamey because of the move structure. And, while I can't speak to MHRP specifically, Cortex is incredibly gamist with step up/down, buying off hitches, etc.