It's mentioned in the context of "In other words, all of those systems have a touch of psychic powers among their influences." Which is incorrect. Psi World has more than a "touch" of psychic powers (as do some of the other games mentioned). Psi World is all psychic powers from the top down and...
I think you're 100% right on all counts. The individual who I blocked on Facebook specifically attacked Green Ronin because they didn't agree with the company's politics and because Chris was mean to them when they complained loudly (and, I'm guessing, rudely) about those politics.
Yes! He actually lived on the jet (it was HUGE and had private living quarters built in). Also, of an interesting note, Bixby was a magician and performed most of the magic on the show himself. It was a tremendously fun series.
I've shared this on Facebook and talked about it on Bluesky. This disgusting attempt by Diamond to snatch unsold consignment inventory (especially when there supposedly exists an agreement preventing them from doing so) speaks to what kind of company they are. I hope that the court squashes...
I love FAE, but I use a hack for fantasy games - I replace the default six approaches with the six D&D abilities (this is not my own innovation, but I forget where I read about it). Works like a charm! It immediately gets people who know D&D but have never played FATE before into the action quickly.
For years it was Risus (with The Isle of Dread, but set in the 1930s and repurposed as a "lost world" adventure) or The Window (the latter with the free setting, The Stage). These days, it's my own game, Front Range Minimalist.