It is the kobold's fault. They were ordered by a nation run by green dragons (which the kobolds faithfully follow) to disrupt some of the villages to the land would be easier to invade.
I recently finished a short campaign and I had one of the players comment that the session is just a series of fights. I thought about the comment and I wanted to know how to fix that. The problem is it was an adventure to stop some kobolds from harassing a village. Other than talking to the...
One thing, to mix things up I was thinking of having some Nutured ones of Yurtus (from the volo's) guide to be mixed in with the zombies and reskinned as undead. That should speed things up a bit.
Last session the party took refuge in a walled city and was asked to help defend the city against an oncoming wave of zombies. I was wondering how to run the next session with the oncoming zombie horde.
It should melt as much ice as spending a third level spell slot to melt ice, given there is not a given melt ice spell in most wizard's spell books. If the spell is trying to melt a frost giants special stuff, especially while he is wearing it, no dice. If you attack four orcs standing on ice...
If I am going to throw tuckers kobolds at the party pretty much means that I have to have the party fight the dragon on it's turf. I was thinking the party would have to deal with a group of kobold bandits that would plague the supply lines of an advancing army and the players are sent to deal...
In my campaign the main antagonists are a country run by chromatic dragons (mostly greens) and in a couple of weeks the party will be free of it's current enemy and I was thinking of throwing a young dragon at them (probably green but maybe black) the party will be 5th level at that time so I...
I have a bit of a question on what the point of gnomes are myself. Ever since 3e you could make a halfling illusionist and then what is the question what you really do with gnomes.
I find that I like to use goblins a lot but also I have a penchant for throwing wererats at the pcs for some reason. I also seem to like skeletons and zombies as they can be part of a quickly manufactured army.
I have been running my campaign for a few sessions and the players have decided to go into a city that unbeknownst to them has a wererat problem. The players are 3rd level and I have been generous enough to give them two +1 weapons. Any tipis on running this adventure, especially since I am kind...
I am starting a new campaign in about a week. For the first couple of adventures I plan on having the players escape from an invading army, one that is run by green dragons. How should I do this?