Revisions are complete and the playtest document is available for download at DrivethruRPG, RPGNow, Paizo, and the Gun Metal Games site. Thank you for your patience.
I am pleased to announce that Gun Metal Games is producing a Pathfinder compatible version of Interface Zero 2.0. This is a cyberpunk setting set in the year 2090. We are running an open playtest of the material for the next month. If you'd like to participate, the playtest document is...
The monster creation rules are pretty much spot on, for monsters. They don't really mesh with class levels. You can have a monster with stats above or below the guidelines for its CR, but you don't want to venture too far away or it will be under/overpowered for its CR.
Sounds like you've got...
If you don't want to stock up on Bestiaries (Paizo is up to 4, with a 5th in the works) I can't recommend the Advanced Bestiary from Green Ronin enough. It's full of templates you can add to existing monsters to throw something new at your players. The 3.5 version got more use out of me as a GM...
I can't say for certain, but if it follows the same format as the Advanced Race Guide, that's very likely. ARG had new spells and items for each race featured. Seems like they'd follow the model for this one.
I worked on the Demon Cults series of stretch goal products for the Kickstarter, so I got to see some of the material for Southlands in advance. The maps are reason enough to get this. Absolutely beautiful. It's a huge place and chock full of adventure ideas and locales.
As a GM, I've run Curse of the Crimson Throne (back in 3.5), Second Darkness (converting from 3.5 to PF) and Skull & Shackles. All are excellent, though some people have certain problems with the middle of CotCT and others don't like the initial set up for Second Darkness. A good GM should be...