D&D and the various BRP games (CoC and RQ) had a very different history of development (and proceed from very different basic assumptions) and so that phrase likely has a very different meaning if you are looking at it from the BRP perspective as opposed to the D&D perspective. BRP has always...
Hi!
These two design principles come from Ken Rolston, who has been heavily involved in developing the new edition. These principles were present in all of the classic Chaosium games (RQ, CoC, KAP, whatever) - as a player you run into a problem or an opportunity, and you look at your character...