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Jeffzilla's latest activity
Jeffzilla
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 2
.
I have a difficult time with this premise. It’s difficult to cite specific examples without invoking real-world politics and risking the...
Saturday at 12:22 AM
Jeffzilla
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 2
.
We're really juggling two contradictory ideas in this thread-- how 'real' is our fiction? Science fiction asks a lot of what ifs. It...
Friday at 11:00 PM
Jeffzilla
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 2
.
Strategy and tactics are highly situational. If the stakes were high enough; if the strategic objective didn't involve capture...
Friday at 9:51 PM
Jeffzilla
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 2
.
This is exactly right. The Expanse RPG is one of my favorite tabletop systems, with all of its Newtonian physics and somewhat...
Friday at 9:19 PM
Jeffzilla
reacted to
Cergorach's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
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I'm missing the option: "Depends on the story/design..." There are all kinds of fantasy sci-fi settings I like, for all kinds of...
Friday at 9:06 PM
Jeffzilla
reacted to
tabletopjess's post
in the thread
The What's Old Is New TTRPG System Expands With Hardcover Bestiary
with
Like
.
Wʜᴀᴛ’s OLD ɪs NEW is a flexible game system which focuses on three genres: traditional fantasy, explosive modern action, and futuristic...
Friday at 3:20 PM
Jeffzilla
replied to the thread
The What's Old Is New TTRPG System Expands With Hardcover Bestiary
.
The only thing I'd add to @tabletopjess' comment is that the system is pretty easy to learn and run, which also makes it pretty easy to...
Friday at 3:19 PM
Jeffzilla
reacted to
Staffan's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Babylon 5 actually had consultants from JPL working on establishing stuff on the show, and humans had a tech level that didn't include...
Aug 15, 2025
Jeffzilla
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 1
.
The books were released mostly before, but also during, the run of the show. The show used visual elements not explicitly called out in...
Aug 15, 2025
Jeffzilla
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 1
.
Fair point-- not arguing against you-- but my take is that The Expanse's fantasy elements don't negate its attention to real-world...
Aug 15, 2025
Jeffzilla
reacted to
sevenbastard's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
The Expanse has more realistic space combat.
Aug 15, 2025
Jeffzilla
reacted to
Theory of Games's post
in the thread
Check Out The Mutants & Masterminds 4E Playtest
with
Like
.
I was a fan of MSH as well - up until I ran into M&M 2e. I'd have to say Power-Stunting in MSH was my least favorite thing because of...
Aug 15, 2025
Jeffzilla
reacted to
Theory of Games's post
in the thread
Check Out The Mutants & Masterminds 4E Playtest
with
Like
.
Point-buy systems like M&M, Champions and GURPS Supers are definitely not for everyone. Just as more rules-lite games like MASKS, Tiny...
Aug 15, 2025
Jeffzilla
replied to the thread
Check Out The Mutants & Masterminds 4E Playtest
.
M&M3e's chargen fiddly factor is near-nil if you're making a character which is neatly covered by one of the templates and it dials up...
Aug 14, 2025
Jeffzilla
replied to the thread
RPG Print News – Castles & Crusades, Troika!, and More
.
Sounds fantastic! I'll pick it up as soon as it's available from someone with better shipping rates. I mean, the Melsonian website...
Aug 14, 2025
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