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Jeffzilla's latest activity
Jeffzilla
replied to the thread
Sci-Fi TTRPGS for September
.
Very cool! I played a lot of Traveller in the FASA days but hate to admit I never updated and didn't keep up with the game past about 1990.
Sep 9, 2025
Jeffzilla
reacted to
tabletopjess's post
in the thread
Sci-Fi TTRPGS for September
with
Like
.
It was not confirmed at the time of posting this article. But pleased to share we'll be chatting Traveller on Not DnD on 29th September!
Sep 9, 2025
Jeffzilla
reacted to
Nylanfs's post
in the thread
Sci-Fi TTRPGS for September
with
Like
.
Pretty sure space cake is a lie...
Sep 5, 2025
Jeffzilla
replied to the thread
Sci-Fi TTRPGS for September
.
I had some in Amsterdam just before taking a brief interstellar expedition and can confirm that such a thing exists.
Sep 5, 2025
Jeffzilla
reacted to
Laurefindel's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Love
.
Here comes the juice!
Sep 2, 2025
Jeffzilla
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 2
.
I have to admit, I kind of got goosebumps the first time my players executed a 'flip and burn' rapid deceleration move in The Expanse RPG.
Sep 2, 2025
Jeffzilla
reacted to
payn's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
I was asked once if the cgi was wrong because Expanse ships often “flew backwards” I had to explain breaking burns to them.
Sep 2, 2025
Jeffzilla
reacted to
kigmatzomat's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
Lots of grandmothers were alive for Pearl Harbor and the ones who weren't grew up in the aftermath of WWII, under the shadow of global...
Sep 2, 2025
Jeffzilla
reacted to
talien's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
This never gets old:
Aug 29, 2025
Jeffzilla
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 2
.
A classic. This is another reason why I love the way ship encounters are presented in the Expanse. A ship using thrust to turn 90...
Aug 29, 2025
Jeffzilla
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 2
.
I have a difficult time with this premise. It’s difficult to cite specific examples without invoking real-world politics and risking the...
Aug 23, 2025
Jeffzilla
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 2
.
We're really juggling two contradictory ideas in this thread-- how 'real' is our fiction? Science fiction asks a lot of what ifs. It...
Aug 22, 2025
Jeffzilla
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 2
.
Strategy and tactics are highly situational. If the stakes were high enough; if the strategic objective didn't involve capture...
Aug 22, 2025
Jeffzilla
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 2
.
This is exactly right. The Expanse RPG is one of my favorite tabletop systems, with all of its Newtonian physics and somewhat...
Aug 22, 2025
Jeffzilla
reacted to
Cergorach's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
I'm missing the option: "Depends on the story/design..." There are all kinds of fantasy sci-fi settings I like, for all kinds of...
Aug 22, 2025
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