Recent content by Jesuit

  1. J

    Druid AC per the "Wild" armor mod.

    Heh, you can't have armor of fortification without the armor part. That's what I meant by saying it's not just magic. It's not a mod you can just buy, it has to go on an armor piece. So, if you have armor with enhancement and fortification (just an example of another mod), and only the...
  2. J

    Druid AC per the "Wild" armor mod.

    What about putting Fortification on armor with the Wild Mod? It's not just magic which grants the immunity to crits, it's also reinforcement. If the reinforcement of the armor doesn't transfer, nor any other facet of the armor, doesn't that mean that in fact the armor isn't heavy and unwieldly...
  3. J

    Druid AC per the "Wild" armor mod.

    "Becomes nonfunctional" being the important part. The +5 Leather was just an example, and I was thinking more of 9 armor 0 Max Dex Stone Armor. I know how Wild Shape works, I'm asking about the Wild Armor mod. It says specifically that the armor bonus and enhancement bonus transfer during Wild...
  4. J

    Druid AC per the "Wild" armor mod.

    I guess that means Monk AC would work fine with it then? Seems like a really good +3 mod, particularly since there is no point to putting any other mods on (since they don't transfer).
  5. J

    Druid AC per the "Wild" armor mod.

    You get the armor bonus, so +5 Wild Leather (for example) would give the Druid 7 points of armor. What I want to know is whether it counts as armor or not, and if you have armor check penalties and a max dex issue.
  6. J

    Druid AC per the "Wild" armor mod.

    I'm curious about the Wild armor/shield mod from the DMG. It's a +3 mod which allows the Druid to retain the Enhancement bonus and armor bonus from their armor/shield when they wild shape. My question is what about the other characteristics of the armor? It seemed pretty clear to me that any...
  7. J

    How many attacks?

    No, we don't allow it for the spell Haste, but we do if the character dual-wields Weapons of Speed. Yes, it's inconsistent, it's also a house rule not supported by the RAW. We wanted to offer something to sweeten the pot for non-rogue dual wielders, since all of our melee's were using two handed...
  8. J

    D&D 3E/3.5 Shuriken have changed in 3.5E

    "If a character had a Spiked Chain and the Cleave feat, would you allow them to use their Cleave attempt to Trip someone? By the rules, this is allowed, even though it doesn't say (under Cleave or Trip) that you can "combine" these feats/tactics. If someone has Cleave and Greater Cleave, do you...
  9. J

    D&D 3E/3.5 Shuriken have changed in 3.5E

    Just a qualifier, my dispute with TWF + Rapid Shot + Flurry is regarding Shuriken's in the example. Shuriken's are not a melee weapon (in essence they are ammo anyway, and to my knowledge you can't have ammunition of speed), and are by name a Ranged Weapon. In such, I believe they fall under...
  10. J

    D&D 3E/3.5 Shuriken have changed in 3.5E

    Well, if you read my last post then you would either a) realize that this post was pointless or b) don't actually care and are just trolling. I clearly stated that I'm not budging on this one. It is not a houserule, nor a matter of how I hope or think that the rules should work. It is our...
  11. J

    How many attacks?

    Bummer. Never saw that in a FAQ. We'll probably continue to use it as we've been using it, since it's the weapon and not the person generating the extra attack. Regarding Weapons of Speed anyway. Oh well.
  12. J

    D&D 3E/3.5 Shuriken have changed in 3.5E

    There are a lot of things you can do by the rules, and a lot of things that you probably can do by the rules, and a lot of things that the rules don't necessarily explain to everyone's satisfaction. Rather than call me hard-headed (which I can freely admit btw), try to keep in mind that two...
  13. J

    D&D 3E/3.5 Shuriken have changed in 3.5E

    Again, I disagree. My interpretation of the nature of melee vs ranged weapon precludes me from seeing your point of view as being valid. I don't see them as viable tactical options, as far as them stacking. It's not about a House rule, it's about our opinion regarding the RAW. We find them to...
  14. J

    D&D 3E/3.5 Shuriken have changed in 3.5E

    Says you. I already said that you have every right to allow stackable Rapid Shot/TWF. This isn't an Min/Max board and I'm not going to defend disallowing certain Feat combinations that I feel are out of sync or being abused in a way not intended in their creation. Nothing specifically says you...
  15. J

    D&D 3E/3.5 Shuriken have changed in 3.5E

    There is a certain amount of interpretation involved in any Feat reading. They are two different methods of achieving the same result, which is an extra attack with a Thrown Weapon. It's stacking bonuses. I view Rapid Shot + TWF as both granting the same thing, so they don't stack. It's great if...
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