That makes sense and I hope it's the truth for just about everyone here. I certainly have spent many hours here engaging in the same sort of debates.
Over time my view of what D&D (or any RPG system) is has really changed. I no longer view it as a concrete and important set of LAWS THAT MUST...
RE: Hit points are meat. Last night's session, I had the joyous task of trying to explain how Vicious Mockery rendered a frantic deer dead/unconscious because the bard told him he couldn't swim.
RE: Killed vs. Dead vs. Destroyed. Does anyone here really play D&D this way at their table...
I don't have to track them on my scrap sheet behind the GM screen. They get hit ..they die. No tracking conditions and any other kind of overhead....they get hit ..they die. Or they don't die and get knocked out. Or they run away. Or they cower in the corner because they are scared of big...
I describe my GM style as using the rules of an RPG as watercolors to paint a story. If my red isn't QUITE pink enough for my scene I'll mix in some white and get it closer to what I need for the moment.
That's my take on rules and systems. There are so many ways behind the screen to use...
And here is where I think a creative GM can step in and merge the fiction with the mechanics in a way that makes the players feel empowered.
As the GM creating a encounter along the lines of this idea is describe the ogre squad as having 7 memebers...one clearly the leader.
The party rouses...
I went back and re-read the OP and there isn't any mention of profit making in the post. It's a call to simplify and shorten the length of a necromancers combat turns.
A complex 25 skeleton wielding high level necromancer isn't undoable....it just might be incompatible with the direction that...
There are so many things that players choose not to do because they might disrupt the flow of the game. I don't see it as being a massively different expectation.
NOTE: I've long since given up on 5e being a system that is simulationist enough for my tastes. This post is just about what I'd like to see that would fit within its rules framework
I'm all for individual undead, not swarms or spirits or area affects. Here at my concessions ...
1. It...
Thanks!
I have a whole shelf of 3rd party books. Monsters for days!
But the OP is "Why aren't you buying 2024" and my answer would be there is no indication that they are going to support their product with content I find valuable.
3rd parties help....but that's also giving credit where it...
I own it. It's fine at making 5e just a shade more complex and with a few more moving parts but it involves replacing the chassis you are playing on to accommodate the additional bits.
I just want more base classes, spells, magic items, monsters, etc. All the content I can plug into my...
I don't think people really care to hear my tale ..but I'm one of their kong time customers and I think it's worth telling.
I immediately loved 5e. I thought it was the best combination of ease of play versus crunch....when it came out.
Over time I her dissatisfied with the lack of additional...
Im the 2e necromancer splatbook it mentions that they would gain 1xp for digging a grave. Presumably they are allowed to use tools to do this...so that should apply to a shovel or a skeleton they control wielding a shovel.
Insert massive field of animated skeletons repeatedly digging graves...
With respect ....using Monopoly and what it offers as an example of what boardgames in general have to offer ...you might not be very familiar with modern boardgaming.
How about we start by making combats in 5e actually interesting from a gamist standpoint? When my DnD character learns a new...
If he was able to do something only because of the presence of the force....and he would not have been able to do it without the presence of the force .. he used the force.
Like when I swim I use the water.