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jmartkdr2's latest activity
jmartkdr2
reacted to
Kurotowa's post
in the thread
Dungeons & Dragons releases Villainous Options playtest
with
Like
.
It usually is. Honestly, IMO most multiclass ideas are gimmicks that overly focus on optimizing a single stat while ignoring the lost...
Yesterday at 5:02 PM
jmartkdr2
reacted to
Kurotowa's post
in the thread
Dungeons & Dragons releases Villainous Options playtest
with
Like
.
I'm seeing some corners of the Internet debate the Titan Druid's relatively weak AC. And after thinking about it and looking over the...
Friday at 5:40 PM
jmartkdr2
replied to the thread
Dungeons & Dragons releases Villainous Options playtest
.
On the other hand - Hell Knight to Death Knight is a really obvious progression, and the subclass certainly qualifies as making a deal...
Friday at 5:32 PM
jmartkdr2
reacted to
Paul Farquhar's post
in the thread
Dungeons & Dragons releases Villainous Options playtest
with
Like
.
Which would make something such as "Champions of Light and Darkness" more likely than Return of the Revenge of the Book of Vile Darkness...
Friday at 2:55 PM
jmartkdr2
reacted to
Silam's post
in the thread
Dungeons & Dragons releases Villainous Options playtest
with
Like
.
Am very excited for the feat paths and I hope they come up with more of these (better balanced than these two though). I think there...
Friday at 2:53 PM
jmartkdr2
reacted to
Kurotowa's post
in the thread
Dungeons & Dragons releases Villainous Options playtest
with
Like
.
It's a well established niche. When I read the Hell Knight Fighter I immediately through "Oh so you can be Ghost Rider." (Yes, I know...
Friday at 2:44 PM
jmartkdr2
reacted to
Gradine's post
in the thread
Dungeons & Dragons releases Villainous Options playtest
with
Like
.
Remember that getting your power from demons is a villainous path, but getting your power from devils is so normal it's practically the...
Friday at 2:43 PM
jmartkdr2
reacted to
Remathilis's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Like
.
More than the chains themselves, I'm happy they are experimenting with feats that require level 8+ and 12+. Having every feat be...
Friday at 2:34 PM
jmartkdr2
replied to the thread
D&D General
Combat as War vs. Sport and a Missing Third Mode
.
I don't know if CaT favors dice-light gaming more than CaW - after all, in CaW you're trying to get around the random elements. But...
Thursday at 9:46 PM
jmartkdr2
reacted to
Steady Vane's post
in the thread
D&D General
Combat as War vs. Sport and a Missing Third Mode
with
Like
.
There is a problem that simply by labeling and dividing them up like this, we imply each type can only do its own thing. Which is...
Thursday at 9:44 PM
jmartkdr2
replied to the thread
D&D General
Combat as War vs. Sport and a Missing Third Mode
.
Even in CaT fudging isn't recommended for getting "good" results, just to avoid the whole thing falling apart. The dice are supposed to...
Thursday at 5:36 PM
jmartkdr2
reacted to
tetrasodium's post
in the thread
D&D General
Reincarnate is and has always been, weird.
with
Like
.
I've had some family in town lately and been putting off getting to this. Fair enough & I stand corrected on thief being even more of a...
Thursday at 3:00 PM
jmartkdr2
reacted to
Clint_L's post
in the thread
D&D General
From Another Edition
with
Like
.
Like you, monsters and magic items are the first things that I reach for. I don't really use mechanics from earlier editions; I strongly...
Thursday at 2:51 PM
jmartkdr2
replied to the thread
D&D General
Combat as War vs. Sport and a Missing Third Mode
.
I feel like we're re-inventing the older "Gamist, Narrativist, Simulationist" idea but framing it slightly differently - and carrying...
Thursday at 2:50 PM
jmartkdr2
reacted to
BenjaminPey's post
in the thread
D&D General
Combat as War vs. Sport and a Missing Third Mode
with
Like
.
I can't understand for the life of me why "fudging rolls" should be more CaT than CaW or CaS. "Fudging rolls" is an age old technique to...
Thursday at 2:36 PM
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