This would be a fair point if Eberron wasn't the first UA back in like 2014. Artificer is well overdue for the amount of jerking around they've done with Eberron.
I think your DM doesn't understand surprise. Surprise only relates to you as far as the game is concerned, there are no hunches on anything else but things trying to hurt you. It's like spider sense, it only relates to when Spiderman is in danger, it doesn't go off when Aunt May is dropped from...
Yes we do. But we really shouldn't. My GWM was going to be powerful as is, but with flanking added I can kill a giant in SKT in two rounds. It is way too powerful for the GMW build.
I enjoy adventure paths, they allow for DM's that don't have all the time in the world to run something. The only issues I have is that all of the adventure paths are rehashes of adventures they have already done. Tyranny of Dragons, that was done with Scales of War, same big bad. Princes of the...
I like that they want to rework Ravenloft and all. But the real question is when are we going to get an adventure path that isn't based on another adventure from a by gone era?
Having a keep of monsters swarm the PC's make for long and possibly boring fights. On the flip side though they can all die, and not feel heroic because they were murdered by goblins, or had to run screaming into the night. Pulling a room or two into it is fine, if it feels like the fight is...
It's hard to be all cool and magical, when after the first encounter, you kinda just shoot a crossbow. It takes away the whole cool and magical thing really quick. There really isn't much more to say.