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Joanna Geist's latest activity
J
Joanna Geist
replied to the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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Why is it not "satisfying"? What does that mean, and what are the criteria? Be detailed and specific. If they're not the same, list...
Yesterday at 5:13 PM
J
Joanna Geist
replied to the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
.
So your players know what is happening in the game world without you communicating it to them? Notice how my post said "describe"...
May 4, 2025
J
Joanna Geist
replied to the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
.
My sentence was shorter, so it takes less time, by definition. Knowing the enemy's emotional state does in fact add to the game...
Apr 19, 2025
J
Joanna Geist
replied to the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
.
You think it takes longer to say the one sentence in my post than it does to say the one sentence in your post?
Apr 19, 2025
J
Joanna Geist
replied to the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
.
Just seems unnecessary. "3 damage. Bob the troll takes a nasty wound to the shoulder. It seems to have pissed him off." What's not to...
Apr 19, 2025
J
Joanna Geist
replied to the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
.
What do you mean? Describing what happens in a tabletop game is the game. How do you play if you can't imagine or describe what happens?
Apr 19, 2025
J
Joanna Geist
replied to the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
.
All of the effects of a weapon are reflected in the roll. What difference does it make if you lose Health because of acid or fire or...
Apr 19, 2025
J
Joanna Geist
replied to the thread
Combating My Own Boredom as a Player
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What do you mean? This just sounds like playing the game.
Apr 18, 2025
J
Joanna Geist
replied to the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
.
Example?
Apr 18, 2025
J
Joanna Geist
replied to the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
.
A rules light system doesn't have to sacrifice mechanical support for actions, and it doesn't have to be inconsistent. These are...
Mar 24, 2025
J
Joanna Geist
replied to the thread
GM fiat - an illustration
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Usage is meaning.
Mar 24, 2025
J
Joanna Geist
replied to the thread
GM fiat - an illustration
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Alright, maybe I haven't communicated clearly. I'll try harder. The GM can obviously cheat by not following the rules. The GM is not...
Mar 23, 2025
J
Joanna Geist
replied to the thread
Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'
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The last page or so of discussion is an excellent advertisement for games that don't require player characters to use gear at all
Mar 23, 2025
J
Joanna Geist
replied to the thread
GM fiat - an illustration
.
Like I said, the GM is not obligated to follow the rules in any game. I'm not going to keep repeating myself. In the sentence "The GM...
Mar 22, 2025
J
Joanna Geist
replied to the thread
What magic system that uses some form of power points (e.g. casting spell x costs 3 points) is your favorite?
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The cost of buying the power, I mean. Yes, of course it isn't a spell point system. There are better methods, so I use those.
Mar 22, 2025
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