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Recent content by Joanna Geist

  1. J

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    So your players know what is happening in the game world without you communicating it to them? Notice how my post said "describe", which you changed to "explain" in your reply? Why are you being dishonest? Any attack type can have the Ongoing pro applied, regardless of damage type. Any...
  2. J

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    My sentence was shorter, so it takes less time, by definition. Knowing the enemy's emotional state does in fact add to the game, especially when the game provides options for the players to take advantage of that. If you aren't describing how things and beings in the world are behaving, you're...
  3. J

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    You think it takes longer to say the one sentence in my post than it does to say the one sentence in your post?
  4. J

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    Just seems unnecessary. "3 damage. Bob the troll takes a nasty wound to the shoulder. It seems to have pissed him off." What's not to understand?
  5. J

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    What do you mean? Describing what happens in a tabletop game is the game. How do you play if you can't imagine or describe what happens?
  6. J

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    All of the effects of a weapon are reflected in the roll. What difference does it make if you lose Health because of acid or fire or blood loss? You roll the attack and then describe what it looks like, same as any other attack. Most rules don't provide for simulating humidity or the relation...
  7. J

    Combating My Own Boredom as a Player

    What do you mean? This just sounds like playing the game.
  8. J

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    A rules light system doesn't have to sacrifice mechanical support for actions, and it doesn't have to be inconsistent. These are failures of design of specific systems. Actually now that I think about it, I've had far more problems with rules heavy systems when it comes to inconsistent, non...
  9. J

    GM fiat - an illustration

    Usage is meaning.
  10. J

    GM fiat - an illustration

    Alright, maybe I haven't communicated clearly. I'll try harder. The GM can obviously cheat by not following the rules. The GM is not obligated to follow the rules. The GM is cheating if he doesn't follow the rules. That's what "cheating" means. The players are not obligated to follow the...
  11. J

    Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'

    The last page or so of discussion is an excellent advertisement for games that don't require player characters to use gear at all
  12. J

    GM fiat - an illustration

    Like I said, the GM is not obligated to follow the rules in any game. I'm not going to keep repeating myself. In the sentence "The GM does not have unilateral power..." I'm obviously referring to a game where the GM is following the rules. Yes, when participants in a game cheat, the game will...
  13. J

    What magic system that uses some form of power points (e.g. casting spell x costs 3 points) is your favorite?

    The cost of buying the power, I mean. Yes, of course it isn't a spell point system. There are better methods, so I use those.
  14. J

    how many of powerful beings and/or high-level characters do you think is appropriate in a typical fantasy world?

    Which meme? What drive by shooting? What are you talking about?
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