If you can "break" the game by making good decisions instead of bad ones, the game is bad, and you should play something else.
It isn't the job of the players to avoid good options. It is the job of the designers who are being paid to produce a functional product to create a game that still...
Why is it not "satisfying"? What does that mean, and what are the criteria? Be detailed and specific.
If they're not the same, list the differences.
Yes, you are required to explain your position. If you're making assertions without reasoning or evidence, you're just threadshitting.
You...
So your players know what is happening in the game world without you communicating it to them?
Notice how my post said "describe", which you changed to "explain" in your reply? Why are you being dishonest?
Any attack type can have the Ongoing pro applied, regardless of damage type.
Any...
My sentence was shorter, so it takes less time, by definition.
Knowing the enemy's emotional state does in fact add to the game, especially when the game provides options for the players to take advantage of that.
If you aren't describing how things and beings in the world are behaving, you're...
All of the effects of a weapon are reflected in the roll. What difference does it make if you lose Health because of acid or fire or blood loss? You roll the attack and then describe what it looks like, same as any other attack.
Most rules don't provide for simulating humidity or the relation...
A rules light system doesn't have to sacrifice mechanical support for actions, and it doesn't have to be inconsistent. These are failures of design of specific systems.
Actually now that I think about it, I've had far more problems with rules heavy systems when it comes to inconsistent, non...
Alright, maybe I haven't communicated clearly. I'll try harder.
The GM can obviously cheat by not following the rules.
The GM is not obligated to follow the rules.
The GM is cheating if he doesn't follow the rules. That's what "cheating" means.
The players are not obligated to follow the...