Recent content by Joddy37

  1. J

    Absorb elements

    You can cast absorb elements as a reaction to the meteor shower. The shower hits you and is resolved first. Then you cast absorb elements and become resistant to fire until your next turn. Your spell doesn't give you resistance against the meteor shower itself but against other possible fire...
  2. J

    D&D 5E Electronic tools for 5e post-SRD

    There is also "5e squire". It is a great app that is being constantly updated. You even can monitor your equipment and encumbrance. You can prepare cast spells, use hit dice to heal, make attacks, even simulate short and long rests. Oh, I see paragon already mentioned it.
  3. J

    D&D 5E What skills are used most in your game?

    Perception, Athletics and Survival are the most used skills in our current campaign. We're in underdark so it fits. When we were playing a city campaign though, Investigation and Deception checks were in abundance. There were several situations where we needed to persuade the Npcs. It really...
  4. J

    D&D 5E Question about art

    In order for your work of art to be a masterpiece, it needs to pull the attention of lots of people, maybe the majority of the public. So I guess you need many many successful skill checks to convince people that your work is truly unique.
  5. J

    D&D 5E 5th edition Forgotten Realms: Why can't you just ignore the lore?

    I think the best explanation (at least for me) for the future of the Forgotten Realms trademark is to treat the Spellplague as a global cataclysm where due to Midnight's death magic was gone so awry that time itself has slowed to a stop and nothing, really nothing happened after 1385 DR. A few...
  6. J

    D&D 5E DMs: How do you handle purely combat-focused groups?

    Yeah, he told us that he doesn't like to roleplay because he finds it "hard work", and nobody here judged him for thinking that way. Instead I tried to reason with his thinking and wanted other friends here to understand why this may be the case. If a person is finding storytelling and narrating...
  7. J

    D&D 5E DMs: How do you handle purely combat-focused groups?

    I understand DaveDash to a point. Years of roleplaying made him bored of the same stuff that was being served for him. If you experience similar tavern scenes, similar npc-pc dialogues, similar villains and their dull plots over many campaigns, you also will be bored and look for new stuff...
  8. J

    D&D 5E DMs: How do you handle purely combat-focused groups?

    Ok, thanks for the replies. Let me inform you that my group got themselves killed, (only 1 survivor) in the Lost mines by the flameskull and the zombies, the campaign ended with a total failure. This occured because some players were playing in a very reckless way and they attacked the...
  9. J

    D&D 5E Cover: Who Has It?

    I agree with doctorhook. Being adjacent (max 5ft away) to the cover does matter. Because you can reach around and shoot without penalty. You cannot do that if the obstacle is more that 5ft away from you, so your target gets cover benefit also. Leatherhead Moving out - shooting - moving in may...
  10. J

    D&D 5E Leveling Up

    I award xp always at session end and always after a long rest in town. For certain levels (like 3rd, 5th and 8th) I may rule for downtime training.
  11. J

    D&D 5E Useful things that could be allowed as a Reaction

    I wouldn't use the first one. Talking is not a thing that can be simplified to an action or a reaction. A character can fight and still talk all the time, sometimes just to amuse, sometimes to irritate. It should be free. Just look at those three musketeers, or pirates of the Carribean. Talking...
  12. J

    D&D 5E Bounded accurancy and skills

    Whenever the physical prowess of characters are put to test, I tend to use prerequisites for relevant skill checks. For instance in order to move that big statue over there a character with at least 10 strength is needed. Only characters with or above 10 Str can roll for that skill check. So...
  13. J

    D&D 5E Critical Hit Question

    Well, I will advise you to prepare a simple critical effects table. With an extra die roll you can add a random detail to your combats. The first thing that comes to my mind is, When you roll a critical hit, besides dealing normal damage, roll 1d6 for an additional result: 1: You distract...
  14. J

    D&D 5E Group initiative every round in 5E

    For me, it is not the initiative that is slowing down combat. It is the players not planning their next actions during other players' turns. They just sit and watch what the other player does, and when it is their turn they start to ponder their options, try to read spell descriptions etc. In my...
  15. J

    D&D 5E DMs: How do you handle purely combat-focused groups?

    Ok, let me pop in here to add some details. Actually I don't think all the players in my table are absolutely enjoying this kind of hack and slash. In fact, one player is completely unhappy with it. When I personally talk to him, he says he is in the same camp with me about more role playing...
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