Recent content by Joe123

  1. J

    Which year did you start playing D&D

    August, 1991. :D
  2. J

    What world has the best maps?

    I say Mystara. The Hollow World and Known World were the two parts making up Mystara. There was a `globe' map with a coloured drawing of both worlds, (much like our map of Earth, but these were of two fantasy worlds). In addition, the long line of Gazetteers each came with a map that showed in...
  3. J

    Ever play an Expert?

    In one of my campaigns, the PCs are playing a a Merchant multi-classed with one of the standard adventuring classes, (like Sorcerer, Rogue, etc.) The merchant class is kind of like the Expert, as it draws from some of the NPC Expert stats, but is much more focused and with many additional...
  4. J

    PDF products I'd like to see

    Yes a book can explain how to do that. There is one for what you call the `art' of adventure-creating in D&D and it's called the Dungeon Master's Guide. What I'm talking about is a more comprehensive book on adventure-creating. There are books for other kinds of `art', including painting and...
  5. J

    PDF products I'd like to see

    What about a `How to Create Adventures' book for DM's. A step-by-step guide describing how to create enjoyable adventures, kind of like the advice from the DMG, but more detailed. I would be interested in this kind of product. I remember one other person on the WotC messageboards ask for such a...
  6. J

    Wizards - online survey problems

    MerricB posted: Why so much paranoia and suspicion about an innocent question? Anyway, thanks for the link...I filled out the survey :)
  7. J

    Why RPGs are Failing

    You don't have to play strictly according to every D&D rule, you can remove certain rules, invent your own to tailor the gaming experience to suit your needs, which makes the notion that D&D is failing because you have to follow the rules, completely untrue and a fallacy.
  8. J

    What does a campaign setting "need"?

    Originality
  9. J

    Is Railroading ever a good tactic?

    Originally posted by MerricB If the players choose not to pursue the goal, but the DM tries urging/coercing them to follow that goal, then it is railroading. (They may pursue the goal many ways, but if you push them to pursue the goal [when they're interested in an entirely different thing...
  10. J

    Is Railroading ever a good tactic?

    Railroading players is necessary in some cases, according to Gary Gygax. I view railroading as simply limiting players' choice to a single course of action. As others pointed out, when DM's run the game this way, regardless of how many alternative paths or ways to solve a problem players come...
  11. J

    Looking into online gaming.

    I highly recommend rpol.net which is free, offers a plethora of RPG games, has hundreds of members and I think the functionality of the site is second to none. You should definitely take a look ...
  12. J

    Which Edition Do You Use?

    My introduction to the game came by way of a heavily revised version of OD&D (1974). It was much more like the original than 1st, 2nd or 3rd editions of D&D. One of the best aspects is the game runs much faster than 3 or 3.5 D&D, as you are not burdened by so many core rules. Regardless, it...
  13. J

    PCs going to a jungle

    On that note, I offer the following ... Trees inside jungles grow up to 165 feet high. Vines at the canopy, climb, cling and weave. Many of these tall palms are older than 200 years. JUNGLE FOOD: Yams, wild ginger, raspberry, blue quandong, bananas (only grow on the edge of the jungle and on...
  14. J

    Define "___-edition feel"?

    Posted by Bregh I see similarities between the Rules Cyclopedia and third edition D&D, in terms of skill names and descriptions, as well other things, so I think you are right that the Rules Cyclopedia had a strong influence on the development of third edition. The D&D rules presented in the...
  15. J

    Thoughts on Prestige Classes and Feats

    Posted By Bendris Noulg: You are saying that laying out every prestige class you've designed for players at the beginning, is limiting, because the players are unaware of future prestige classes you might introduce later. However, the system you use in replacement of this is equally (just as)...
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