Recent content by Joerg Baumgartner

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    It's the End of the World As We Know It: Apocalyptic Campaign Settings

    Not quite. Just time will lead to these ancient ruins having been plundered thrice over before your adventurers ever set sight on them, if you are lucky with a few caches or disturbing some graves. Pompeii and Herculaneum may not have harbored great monetary treasures like you find in burial or...
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    It's the End of the World As We Know It: Apocalyptic Campaign Settings

    Much of my gaming is in the world of Glorantha, whose major apocalypse is called the Gods War culminating in the Greater Darkness, typically more than 1625 years ago (before Time). There have been two major cataclysms in history (around 450, and again around 1050), and another one is brewing...
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    RuneQuest and Glorantha ideas

    1 - If I could switch to another system: I may not be as comfortable running Questworlds (previously the HeroQuest rpg) as I can run almost any RuneQuest based on my RQ3 experience, that narrative approach fits my approach to Glorantha and its lore better. 2 - I do like the current BRP...
  4. J

    Joyful GMing: Read Tolkien to Enhance Your GMing Skills

    I cannot really say how often I have read through the Lord of the Ring or some of my other favourite fantasy classics, and while they did not serve me as much as a guide to practical GMing, they taught me narrative structure and deep world-building. I haven't yet given any player character or...
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    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    A Golden Age rpgs: for whom, exactly? Measured as income or growth for WotC as the market leader? I have no idea about 6e (or for that matter, 5e, last D&D I tried was 4e, and then some 13th Age). Measured in convention attendance: Sure, GenCon is the biggest event in the industry. There are...
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    Worlds of Design: The Problem with Space Navies, Part 2

    I decided to vote "a balance of realistic and cool". While I grew up and lived in a naval port (Kiel, Germany) for most of my life, I never served in the navy (or any other sort of military), and only rarely worked as a contractor on naval facilities or ship-yards. That means I am rather...
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    Worlds of Design: The Problem with Space Navies, Part 2

    In SF role-playing games, fleet encounters serve as a reminder of sovereign or projected power of some faction or authority, usually strong enough to quench murder-hobo behavior. Most routine player character interaction with space navies will be with border control (possibly sealing offensive...
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    Worlds of Design: The Problem with Space Navies, Part 1

    While the honorverse has keyhole space anomalies connecting distant systems in almost no time, there is a more pedestrian FTL drive "in the higher gravitic bands" traveling in a way similar to the warp drive. Overall, the Honorverse space navies start out as a parallel to Napoleonic era where...
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    What other fantasy games are out there?

    Late to the party, and missing the first setting ever published along with a role-playing game: Tekumel. Sure, the (deceased) author has been caught writing right-wing nutcase drivel, but his fantasy world was written earlier.
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    RPG Evolution: Eat or Be Eaten

    One thing to keep in mind with lightless environments like caves, deep sea or dungeons is that these typically experience an influx of nutrients from the light zones where autotrophs have optimal conditions for multiplication, often outperforming the heterotroph activity. This results in dead...
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    D&D General Why grognards still matter

    Over here in Germany we have Gaming Retreats in a hunting chateau somewhere in the back of nowhere of Brandenburg, aka Kraken Convention. Not focussed on any WotC products, though, more Chaosium games and those of designers attending.
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    Worlds of Design: What State is Your State?

    If I assign such classifications, it works more along something like tech level or Universal Planetary Profile as inherited from Traveller. Countries are useful shapes on the map but don't really are the units that define cultures or cultural advances. Language families for instance are shared...
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    Worlds of Design: RPG Gods - Benign or Malign?

    Other questions: What keeps the gods from interfering personally with the setting? There should be realms where the will of the gods will shape the environment, like a master dreamer or illusionist or holo-deck programmer directing their wishes, and then possibly hardcopy it into the setting...
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    Worlds of Design: RPG Gods - Benign or Malign?

    Coming from RuneQuest and Glorantha, my questions are maybe a little different. Assuming that gods are real in the setting, and that they were involved in the creation of the setting, or at least aspects of that setting, or that they entered the setting at some point after its creation (or...
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    Delving Beneath the Surface of Runequest: Glorantha

    There was recently a debate on basic-roleplaing.org whether Warhammer Fantasy should be counted as part of the D100/BRP/RQ family, and from my recollections of the game, there isn't much of a learning curve switching between this system and RQ. The Strike Rank system needs a short introduction...
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